Shared: add crandom() implementation into defs.h
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@ -325,3 +325,10 @@ Util_IsSingleplayer(void)
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/* else we're multiplayer */
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/* else we're multiplayer */
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return false;
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return false;
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}
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}
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float
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crandom(void)
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{
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return ((random() - 0.5f) * 2.0f);
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}
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