prop_dynamic: Filter the 'solid' field by its 3 supported collision types.
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1 changed files with 26 additions and 2 deletions
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@ -22,6 +22,7 @@ Client-side decorative model entity.
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"modelscale" : Scale modifier of the model. Default is "1".
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"modelscale" : Scale modifier of the model. Default is "1".
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"angles" : Sets the pitch, yaw and roll angles of the model.
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"angles" : Sets the pitch, yaw and roll angles of the model.
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"_cs" : Toggles if the prop casts a shadow or not.
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"_cs" : Toggles if the prop casts a shadow or not.
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"solid" : Specifies which collision model to use (0: Nonsolid; 2: BBox; 6: Per-poly)
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-------- TRIVIA --------
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-------- TRIVIA --------
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This entity was introduced in Half-Life 2 (2004).
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This entity was introduced in Half-Life 2 (2004).
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@ -34,6 +35,7 @@ class prop_dynamic:NSSurfacePropEntity
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void(void) prop_dynamic;
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void(void) prop_dynamic;
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virtual void(void) Respawn;
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virtual void(void) Respawn;
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virtual void(string, string) SpawnKey;
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};
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};
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void
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void
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@ -44,8 +46,30 @@ prop_dynamic::Respawn(void)
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if (spawnflags & PRPDYN_NONSOLID)
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if (spawnflags & PRPDYN_NONSOLID)
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SetSolid(SOLID_NOT);
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SetSolid(SOLID_NOT);
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else
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}
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SetSolid(SOLID_BBOX);
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void
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prop_dynamic::SpawnKey(string strKey, string strValue)
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{
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switch (strKey) {
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case "solid":
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float s = stof(strValue);
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switch (s) {
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case 0:
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SetSolid(SOLID_NOT);
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break;
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case 2:
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SetSolid(SOLID_BBOX);
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break;
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case 6:
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SetSolid(SOLID_BSP);
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break;
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}
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break;
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default:
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super::SpawnKey(strKey, strValue);
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}
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}
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}
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void
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void
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