Swapped the internal button bits for use/attack2 as it was causing problems in new engine binaries.
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parent
40c247a823
commit
f15217db91
9 changed files with 6 additions and 5 deletions
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@ -721,7 +721,7 @@ void CSQC_Input_Frame( void ) {
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}
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}
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if ( iInputAttack2 == TRUE ) {
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if ( iInputAttack2 == TRUE ) {
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input_buttons |= INPUT_BUTTON5;
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input_buttons |= INPUT_BUTTON3;
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}
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}
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if ( iInputReload == TRUE ) {
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if ( iInputReload == TRUE ) {
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@ -729,7 +729,7 @@ void CSQC_Input_Frame( void ) {
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}
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}
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if ( iInputUse == TRUE ) {
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if ( iInputUse == TRUE ) {
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input_buttons |= INPUT_BUTTON3;
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input_buttons |= INPUT_BUTTON5;
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}
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}
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if ( iInputDuck == TRUE ) {
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if ( iInputDuck == TRUE ) {
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@ -327,6 +327,8 @@ float Weapon_GetSpeedM( float fWeapon );
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.vector view_ofs;
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.vector view_ofs;
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.float maxspeed;
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.float maxspeed;
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.int iNull;
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/*
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/*
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=================
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=================
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Game_GetMaxSpeed
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Game_GetMaxSpeed
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@ -133,7 +133,6 @@ int iBombPlanted;
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entity eActivator;
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entity eActivator;
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.void() vUse;
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.void() vUse;
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.int iUsable;
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.int iUsable;
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.int iNull;
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// GoldSrc-Rendermode Fields
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// GoldSrc-Rendermode Fields
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.vector rendercolor;
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.vector rendercolor;
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@ -55,7 +55,7 @@ void Input_Handle( void ) {
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Weapon_Switch( SLOT_GRENADE );
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Weapon_Switch( SLOT_GRENADE );
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}
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}
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if ( self.button3 ) {
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if ( self.button5 ) {
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Player_UseDown();
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Player_UseDown();
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} else {
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} else {
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Player_UseUp();
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Player_UseUp();
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@ -67,7 +67,7 @@ void Input_Handle( void ) {
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}
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}
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} else if ( self.button4 ) {
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} else if ( self.button4 ) {
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Weapon_Reload( self.weapon );
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Weapon_Reload( self.weapon );
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} else if ( self.button5 ) {
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} else if ( self.button3 ) {
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Weapon_SecondaryAttack( self.weapon );
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Weapon_SecondaryAttack( self.weapon );
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} else {
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} else {
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Weapon_Release();
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Weapon_Release();
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freecs/menu.dat
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freecs/menu.dat
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freecs/progs.dat
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freecs/progs.dat
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