From f0d77627eac3090ece3ee762717b369184691d14 Mon Sep 17 00:00:00 2001 From: Marco Cawthorne Date: Tue, 7 Feb 2023 16:21:33 -0800 Subject: [PATCH] NSClientPlayer: Ensure .scale is reset upon spawning --- src/shared/NSClientPlayer.qc | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/shared/NSClientPlayer.qc b/src/shared/NSClientPlayer.qc index 8d623b01..6a11cd7d 100644 --- a/src/shared/NSClientPlayer.qc +++ b/src/shared/NSClientPlayer.qc @@ -793,6 +793,7 @@ NSClientPlayer::MakeTempSpectator(void) activeweapon = 0; effects = 0; alpha = 0.0f; + scale = 1.0f; forceinfokey(this, "*spectator", "0"); /* not a real spectator */ forceinfokey(this, "*dead", "0"); } @@ -860,6 +861,7 @@ NSClientPlayer::MakePlayer(void) SendFlags = UPDATE_ALL; customphysics = Empty; iBleeds = TRUE; + scale = 1.0f; SetSize(VEC_HULL_MIN, VEC_HULL_MAX); forceinfokey(this, "*spectator", "0"); forceinfokey(this, "*deaths", ftos(deaths));