RuleC: dedicated precache callback which will be called at a specific time.
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3e421aab57
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2 changed files with 16 additions and 1 deletions
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@ -436,6 +436,7 @@ initents(void)
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* let's add our own that we can actually trust. */
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* let's add our own that we can actually trust. */
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serverinfo.SetInteger("sv_playerslots", cvars.GetInteger("sv_playerslots"));
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serverinfo.SetInteger("sv_playerslots", cvars.GetInteger("sv_playerslots"));
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RuleC_Precache();
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MapC_CallMainFunction();
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MapC_CallMainFunction();
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Plugin_InitEnts();
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Plugin_InitEnts();
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Mapcycle_Init();
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Mapcycle_Init();
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@ -84,13 +84,27 @@ RuleC_Init(void)
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if (mainFunction) {
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if (mainFunction) {
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externset(g_ruleCProgs, world, "self");
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externset(g_ruleCProgs, world, "self");
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thread(mainFunction())
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mainFunction();
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} else {
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} else {
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error(sprintf("RuleC %S does not have a main function.", pathToProgs));
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error(sprintf("RuleC %S does not have a main function.", pathToProgs));
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}
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}
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}
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}
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}
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}
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void
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RuleC_Precache(void)
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{
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void(void) mainFunction;
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mainFunction = externvalue(g_ruleCProgs, "CodeCallback_Precache");
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if (mainFunction) {
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externset(g_ruleCProgs, world, "self");
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mainFunction();
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} else {
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NSError("%s does not have a Precache function.", mapname);
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}
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}
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void
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void
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MapC_CallMainFunction(void)
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MapC_CallMainFunction(void)
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{
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{
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