env_glow: Quick hack to allow oriented sprites to rotate when pointing down.

This commit is contained in:
Marco Cawthorne 2022-03-28 17:18:50 -07:00
parent a2c90e8e95
commit e2073dfc43
Signed by: eukara
GPG key ID: C196CD8BA993248A

View file

@ -40,6 +40,7 @@ class env_glow:NSEntity /* change to renderablentity? */
vector m_vecSize;
float m_flScale;
vector m_vecRotate;
vector m_vecOrientation;
void(void) env_glow;
@ -119,9 +120,17 @@ env_glow::predraw(void)
forg = origin + (v_forward * -16);
if (spawnflags & 1) {
makevectors(m_vecOrientation+[0,0,angles[2]]);
vector above;
makevectors(m_vecOrientation);
above = origin + (v_forward * 16);
/* we're aiming right down */
if (above[2] > origin[2])
makevectors(m_vecOrientation+[0, m_vecRotate[2],0]);
else
makevectors(m_vecOrientation+[0,0, m_vecRotate[2]]);
} else {
makevectors(view_angles+[0,0,angles[2]]);
makevectors(view_angles+[0, m_vecRotate[1], m_vecRotate[2]]);
}
#ifndef FTE_QUADFIX
@ -184,7 +193,9 @@ env_glow::SpawnKey(string strField, string strKey)
m_flMaxAlpha = stof(strKey) / 255;
break;
case "rotate":
angles[2] = stof(strKey);
m_vecRotate[2] = stof(strKey);
break;
case "rotate":
break;
default:
super::SpawnKey(strField, strKey);