trigger_changelevel: Check if the activating is in fact, a client.
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@ -105,6 +105,9 @@ trigger_changelevel::Trigger(void)
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/* eActivator == player who triggered the damn thing */
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m_activator = eActivator;
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if (!(m_activator.flags & FL_CLIENT))
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return;
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if (m_flChangeDelay) {
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dprint(sprintf("^2trigger_changelevel::^3Trigger^7: Delayed change to `%s` in %d sec/s\n",
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m_strMap, m_flChangeDelay));
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