trigger_changelevel: Check if the activating is in fact, a client.

This commit is contained in:
Marco Cawthorne 2020-06-08 15:00:40 +02:00
parent 76b5ff1879
commit e1ba466917

View file

@ -105,6 +105,9 @@ trigger_changelevel::Trigger(void)
/* eActivator == player who triggered the damn thing */
m_activator = eActivator;
if (!(m_activator.flags & FL_CLIENT))
return;
if (m_flChangeDelay) {
dprint(sprintf("^2trigger_changelevel::^3Trigger^7: Delayed change to `%s` in %d sec/s\n",
m_strMap, m_flChangeDelay));