From de388f0464b116b25857ec4845e7c50b7d2b7a96 Mon Sep 17 00:00:00 2001 From: Marco Cawthorne Date: Sun, 16 Apr 2023 01:03:00 -0700 Subject: [PATCH] Remove now unnecessary debug prints. --- src/shared/player_pmove.qc | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/shared/player_pmove.qc b/src/shared/player_pmove.qc index ac4c98fd..8a3225bf 100644 --- a/src/shared/player_pmove.qc +++ b/src/shared/player_pmove.qc @@ -243,21 +243,15 @@ NSClientPlayer::Physics_WaterMove(void) #ifdef SERVER if (WaterLevel() > 0) { - print(sprintf("level: %d type: %d\n", waterlevel, watertype)); - if (watertype == CONTENT_LAVA) { - print("in lava\n"); if (m_flPainTime < time) { Damage_Apply(this, world, 10 * WaterLevel(), 0, DMG_BURN); m_flPainTime = time + 0.2; - print("lava damage\n"); } } else if (watertype == CONTENT_SLIME) { - print("in slime\n"); if (m_flPainTime < time) { Damage_Apply(this, world, 4 * WaterLevel(), 0, DMG_ACID); m_flPainTime = time + 1; - print("slime damage\n"); } } }