diff --git a/src/botlib/bot.qc b/src/botlib/bot.qc index 93e9d10f..84f788c4 100644 --- a/src/botlib/bot.qc +++ b/src/botlib/bot.qc @@ -363,7 +363,7 @@ bot::RunAI(void) /* if we've got a path (we always should) move the bot */ if (m_iNodes) { - float goroute; + float goroute = 0; vector vecNewAngles; vector vecDirection; @@ -444,14 +444,14 @@ bot::RunAI(void) if (m_eTarget && enemyvisible && m_flEnemyDist < 256) { /* we are far away, inch closer */ aimpos = m_eTarget.origin; - printf("going to target\n"); + //printf("going to target\n"); } else { goroute = 1; } } else if (m_wtWeaponType == WPNTYPE_THROW) { if ((m_eTarget && enemyvisible && !enemydistant) && m_flEnemyDist < 512) { aimpos = m_eTarget.origin; - printf("going to target\n"); + //printf("going to target\n"); } else { goroute = 1; } @@ -462,10 +462,10 @@ bot::RunAI(void) if (goroute) { if (m_iCurNode <= BOTROUTE_DESTINATION) { aimpos = m_vecLastNode; - printf("going to last node\n"); + //printf("going to last node\n"); } else { aimpos = m_pRoute[m_iCurNode].m_vecDest; - printf("going to next node\n"); + //printf("going to next node\n"); } } else { RouteClear(); diff --git a/src/client/detailtex.qc b/src/client/detailtex.qc index 4e8938e9..cfea052b 100644 --- a/src/client/detailtex.qc +++ b/src/client/detailtex.qc @@ -69,6 +69,8 @@ DetailTex_Init(void) string line; int n = 0; + g_detail_initialized = 0; + if (!autocvar(r_detailtextures, 0, "High-res detail texture overlays for selected maps")) return; @@ -93,4 +95,5 @@ DetailTex_Init(void) print(sprintf("DeailTex initialized with %i entries.\n", n)); fclose(fh); + g_detail_initialized = 1; } diff --git a/src/gs-entbase/shared/light_dynamic.qc b/src/gs-entbase/shared/light_dynamic.qc index 191e5107..5d62c67e 100644 --- a/src/gs-entbase/shared/light_dynamic.qc +++ b/src/gs-entbase/shared/light_dynamic.qc @@ -52,7 +52,7 @@ games to tell the entity to start inactive as far as I can tell. This entity was introduced in Half-Life 2 (2004). */ -int autocvar_r_showDlights = 0; +var int autocvar_r_showDlights = 0; enumflags { diff --git a/src/server/weapons.h b/src/server/weapons.h index 5786b809..5a10b47d 100644 --- a/src/server/weapons.h +++ b/src/server/weapons.h @@ -16,7 +16,7 @@ void Weapons_PickupNotify(base_player pl, int w); void Weapons_RefreshAmmo(base_player pl); -void Weapons_SwitchBest(base_player pl); +void Weapons_SwitchBest(base_player pl, optional float skip); int Weapons_AddItem(base_player pl, int w, int startammo); void Weapons_RemoveItem(base_player pl, int w); void Weapons_InitItem(int w);