Fix some warnings across the board.

This commit is contained in:
Marco Cawthorne 2022-03-14 11:18:59 -07:00
parent 0557fc8b42
commit dca95b5c45
Signed by: eukara
GPG key ID: C196CD8BA993248A
4 changed files with 10 additions and 7 deletions

View file

@ -363,7 +363,7 @@ bot::RunAI(void)
/* if we've got a path (we always should) move the bot */
if (m_iNodes) {
float goroute;
float goroute = 0;
vector vecNewAngles;
vector vecDirection;
@ -444,14 +444,14 @@ bot::RunAI(void)
if (m_eTarget && enemyvisible && m_flEnemyDist < 256) {
/* we are far away, inch closer */
aimpos = m_eTarget.origin;
printf("going to target\n");
//printf("going to target\n");
} else {
goroute = 1;
}
} else if (m_wtWeaponType == WPNTYPE_THROW) {
if ((m_eTarget && enemyvisible && !enemydistant) && m_flEnemyDist < 512) {
aimpos = m_eTarget.origin;
printf("going to target\n");
//printf("going to target\n");
} else {
goroute = 1;
}
@ -462,10 +462,10 @@ bot::RunAI(void)
if (goroute) {
if (m_iCurNode <= BOTROUTE_DESTINATION) {
aimpos = m_vecLastNode;
printf("going to last node\n");
//printf("going to last node\n");
} else {
aimpos = m_pRoute[m_iCurNode].m_vecDest;
printf("going to next node\n");
//printf("going to next node\n");
}
} else {
RouteClear();

View file

@ -69,6 +69,8 @@ DetailTex_Init(void)
string line;
int n = 0;
g_detail_initialized = 0;
if (!autocvar(r_detailtextures, 0, "High-res detail texture overlays for selected maps"))
return;
@ -93,4 +95,5 @@ DetailTex_Init(void)
print(sprintf("DeailTex initialized with %i entries.\n", n));
fclose(fh);
g_detail_initialized = 1;
}

View file

@ -52,7 +52,7 @@ games to tell the entity to start inactive as far as I can tell.
This entity was introduced in Half-Life 2 (2004).
*/
int autocvar_r_showDlights = 0;
var int autocvar_r_showDlights = 0;
enumflags
{

View file

@ -16,7 +16,7 @@
void Weapons_PickupNotify(base_player pl, int w);
void Weapons_RefreshAmmo(base_player pl);
void Weapons_SwitchBest(base_player pl);
void Weapons_SwitchBest(base_player pl, optional float skip);
int Weapons_AddItem(base_player pl, int w, int startammo);
void Weapons_RemoveItem(base_player pl, int w);
void Weapons_InitItem(int w);