Fix some warnings across the board.
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parent
0557fc8b42
commit
dca95b5c45
4 changed files with 10 additions and 7 deletions
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@ -363,7 +363,7 @@ bot::RunAI(void)
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/* if we've got a path (we always should) move the bot */
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if (m_iNodes) {
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float goroute;
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float goroute = 0;
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vector vecNewAngles;
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vector vecDirection;
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@ -444,14 +444,14 @@ bot::RunAI(void)
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if (m_eTarget && enemyvisible && m_flEnemyDist < 256) {
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/* we are far away, inch closer */
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aimpos = m_eTarget.origin;
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printf("going to target\n");
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//printf("going to target\n");
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} else {
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goroute = 1;
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}
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} else if (m_wtWeaponType == WPNTYPE_THROW) {
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if ((m_eTarget && enemyvisible && !enemydistant) && m_flEnemyDist < 512) {
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aimpos = m_eTarget.origin;
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printf("going to target\n");
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//printf("going to target\n");
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} else {
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goroute = 1;
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}
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@ -462,10 +462,10 @@ bot::RunAI(void)
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if (goroute) {
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if (m_iCurNode <= BOTROUTE_DESTINATION) {
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aimpos = m_vecLastNode;
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printf("going to last node\n");
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//printf("going to last node\n");
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} else {
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aimpos = m_pRoute[m_iCurNode].m_vecDest;
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printf("going to next node\n");
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//printf("going to next node\n");
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}
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} else {
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RouteClear();
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@ -69,6 +69,8 @@ DetailTex_Init(void)
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string line;
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int n = 0;
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g_detail_initialized = 0;
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if (!autocvar(r_detailtextures, 0, "High-res detail texture overlays for selected maps"))
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return;
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@ -93,4 +95,5 @@ DetailTex_Init(void)
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print(sprintf("DeailTex initialized with %i entries.\n", n));
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fclose(fh);
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g_detail_initialized = 1;
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}
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@ -52,7 +52,7 @@ games to tell the entity to start inactive as far as I can tell.
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This entity was introduced in Half-Life 2 (2004).
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*/
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int autocvar_r_showDlights = 0;
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var int autocvar_r_showDlights = 0;
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enumflags
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{
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@ -16,7 +16,7 @@
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void Weapons_PickupNotify(base_player pl, int w);
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void Weapons_RefreshAmmo(base_player pl);
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void Weapons_SwitchBest(base_player pl);
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void Weapons_SwitchBest(base_player pl, optional float skip);
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int Weapons_AddItem(base_player pl, int w, int startammo);
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void Weapons_RemoveItem(base_player pl, int w);
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void Weapons_InitItem(int w);
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