VGUIWindow: migrate non Window specific bits into its own class: VGUIView

This commit is contained in:
Marco Cawthorne 2024-01-15 16:28:46 -08:00
parent d66ebc4fd9
commit da194e8eed
Signed by: eukara
GPG key ID: CE2032F0A2882A22
3 changed files with 77 additions and 34 deletions

View file

@ -7,6 +7,7 @@
../vgui/ui_menubutton.qc
../vgui/ui_radio.qc
../vgui/ui_checkbox.qc
../vgui/ui_view.qc
../vgui/ui_window.qc
../vgui/ui_frame.qc
../vgui/ui_label.qc

73
src/vgui/ui_view.qc Normal file
View file

@ -0,0 +1,73 @@
/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
class VGUIView:VGUIWidget
{
public:
void VGUIView(void);
/* overrides */
virtual void Add(VGUIWidget);
virtual void Draw(void);
virtual bool Input(float, float, float, float);
};
void
VGUIView::VGUIView(void)
{
}
void
VGUIView::Add(VGUIWidget wNew)
{
VGUIWidget wNext = this;
VGUIWidget wParent;
do {
wParent = wNext;
wNext = wNext.m_children;
} while (wNext);
wParent.m_children = wNew;
wNew.m_parent = this;
}
void VGUIView::Draw(void)
{
VGUIWidget wNext = this;
g_vguiWidgetCount = 0;
do {
wNext = wNext.m_children;
if (wNext && wNext.Visible() && wNext.m_parent.Visible()) {
g_vguiWidgetCount++;
wNext.Draw();
}
} while (wNext);
}
bool VGUIView::Input (float flEVType, float flKey, float flChar, float flDevID)
{
float ret = false;
VGUIWidget wNext = this;
do {
wNext = wNext.m_children;
if (wNext && wNext.Visible() && wNext.m_parent.Visible()) {
ret = wNext.Input(flEVType, flKey, flChar, flDevID);
}
if (ret == true)
return true;
} while (wNext);
}

View file

@ -41,7 +41,7 @@ typedef enumflags
.void(void) tmpVGUIWindow2;
/** Top-most window class in VGUILib */
class VGUIWindow:VGUIWidget
class VGUIWindow:VGUIView
{
public:
void VGUIWindow(void);
@ -75,7 +75,6 @@ public:
virtual void WindowDidClose(void);
/* overrides */
virtual void Add(VGUIWidget);
virtual void Draw(void);
virtual void SizeChanged(vector, vector);
virtual bool Input(float, float, float, float);
@ -107,19 +106,6 @@ VGUIWindow::NowVisible(void)
Focus();
}
void
VGUIWindow::Add(VGUIWidget wNew)
{
VGUIWidget wNext = this;
VGUIWidget wParent;
do {
wParent = wNext;
wNext = wNext.m_children;
} while (wNext);
wParent.m_children = wNew;
wNew.m_parent = this;
}
bool
VGUIWindow::Focus(void)
{
@ -303,15 +289,7 @@ void VGUIWindow::Draw(void)
}
#endif
VGUIWidget wNext = this;
g_vguiWidgetCount = 0;
do {
wNext = wNext.m_children;
if (wNext && wNext.Visible() && wNext.m_parent.Visible()) {
g_vguiWidgetCount++;
wNext.Draw();
}
} while (wNext);
super::Draw();
#ifdef UI_DEVELOPER
if (m_iFlags & WINDOW_DRAGGING) {
@ -370,16 +348,7 @@ bool VGUIWindow::Input (float flEVType, float flKey, float flChar, float flDevID
}
if (ret == false) {
VGUIWidget wNext = this;
do {
wNext = wNext.m_children;
if (wNext && wNext.Visible() && wNext.m_parent.Visible()) {
ret = wNext.Input(flEVType, flKey, flChar, flDevID);
}
if (ret == true)
return true;
} while (wNext);
ret = super::Input(flEVType, flKey, flChar, flDevID);
}
return (ret);