GS-Entbase: Remove duplicate func_lod definition for QUAKED

This commit is contained in:
Marco Cawthorne 2021-06-07 11:39:02 +02:00
parent 3db68a9e36
commit cc3a652119
2 changed files with 1 additions and 11 deletions

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@ -14,7 +14,7 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED func_lod (1 0 0) (-8 -8 -8) (8 8 8) ?
/*QUAKED func_lod (0 .5 .8) ?
"targetname" Name
"DisappearDist" Distance in units for of when the func_lod will "pop" out of view.
"Solid"

View file

@ -14,16 +14,6 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED func_lod (0 .5 .8) ?
"targetname" Name
Brush that lets light to pass through it.
On idTech 2 BSPs, it will change texture variants when triggered.
Trivia:
This entity was introduced in Half-Life 2 (2004).
*/
class func_lod:CBaseEntity
{
void(void) func_lod;