GS-Entbase: Remove duplicate func_lod definition for QUAKED
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2 changed files with 1 additions and 11 deletions
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@ -14,7 +14,7 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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*/
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/*QUAKED func_lod (1 0 0) (-8 -8 -8) (8 8 8) ?
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/*QUAKED func_lod (0 .5 .8) ?
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"targetname" Name
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"targetname" Name
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"DisappearDist" Distance in units for of when the func_lod will "pop" out of view.
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"DisappearDist" Distance in units for of when the func_lod will "pop" out of view.
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"Solid"
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"Solid"
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@ -14,16 +14,6 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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*/
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/*QUAKED func_lod (0 .5 .8) ?
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"targetname" Name
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Brush that lets light to pass through it.
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On idTech 2 BSPs, it will change texture variants when triggered.
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Trivia:
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This entity was introduced in Half-Life 2 (2004).
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*/
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class func_lod:CBaseEntity
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class func_lod:CBaseEntity
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{
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{
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void(void) func_lod;
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void(void) func_lod;
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