From cc3a6521195720a0d513512e11350518b8990f1c Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Mon, 7 Jun 2021 11:39:02 +0200 Subject: [PATCH] GS-Entbase: Remove duplicate func_lod definition for QUAKED --- src/gs-entbase/client/func_lod.qc | 2 +- src/gs-entbase/server/func_lod.qc | 10 ---------- 2 files changed, 1 insertion(+), 11 deletions(-) diff --git a/src/gs-entbase/client/func_lod.qc b/src/gs-entbase/client/func_lod.qc index 4d18ca11..cf10d0cd 100644 --- a/src/gs-entbase/client/func_lod.qc +++ b/src/gs-entbase/client/func_lod.qc @@ -14,7 +14,7 @@ * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ -/*QUAKED func_lod (1 0 0) (-8 -8 -8) (8 8 8) ? +/*QUAKED func_lod (0 .5 .8) ? "targetname" Name "DisappearDist" Distance in units for of when the func_lod will "pop" out of view. "Solid" diff --git a/src/gs-entbase/server/func_lod.qc b/src/gs-entbase/server/func_lod.qc index a29c23c0..9ebb5b1f 100644 --- a/src/gs-entbase/server/func_lod.qc +++ b/src/gs-entbase/server/func_lod.qc @@ -14,16 +14,6 @@ * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ -/*QUAKED func_lod (0 .5 .8) ? -"targetname" Name - -Brush that lets light to pass through it. -On idTech 2 BSPs, it will change texture variants when triggered. - -Trivia: -This entity was introduced in Half-Life 2 (2004). -*/ - class func_lod:CBaseEntity { void(void) func_lod;