Scientist Hunt: Clean up monster_scientist to be contains less mod-specific

code and let the parent CBaseNPC take over most of it
This commit is contained in:
Marco Cawthorne 2021-03-06 17:43:57 +01:00
parent f13754a8c3
commit c13f1f13cd

View file

@ -16,14 +16,8 @@
var int autocvar_sh_scialert = FALSE;
var int autocvar_sh_scispeed = 40;
var int autocvar_sh_sciattack = TRUE;
enum
{
SCI_IDLE,
SCI_WALK,
SCI_RUN,
SCI_DEAD
};
enum
{
@ -72,480 +66,146 @@ enum
SCIA_DEADTABLE3
};
enumflags
{
SCIF_USED,
SCIF_SCARED,
SCIF_FEAR,
SCIF_SEEN,
SCIF_FALLING
};
string sci_snddie[] = {
"scientist/sci_die1.wav",
"scientist/sci_die2.wav",
"scientist/sci_die3.wav",
"scientist/sci_die4.wav"
};
string sci_sndchitchat[] = {
"scientist/absolutely.wav",
"scientist/absolutelynot.wav",
"scientist/administrator.wav",
"scientist/alienappeal.wav",
"scientist/alientrick.wav",
"scientist/allnominal.wav",
"scientist/areyouthink.wav",
"scientist/asexpected.wav",
"scientist/beverage.wav",
"scientist/bloodsample.wav",
"scientist/cantbeserious.wav",
"scientist/chaostheory.wav",
"scientist/completelywrong.wav",
"scientist/containfail.wav",
"scientist/correcttheory.wav",
"scientist/dine.wav",
"scientist/dontknow.wav",
"scientist/donuteater.wav",
"scientist/doyousmell.wav",
"scientist/evergetout.wav",
"scientist/everseen.wav",
"scientist/fascinating.wav",
"scientist/goodpaper.wav",
"scientist/headcrab.wav",
"scientist/hideglasses.wav",
"scientist/hopenominal.wav",
"scientist/howinteresting.wav",
"scientist/hungryyet.wav",
"scientist/ibelieveso.wav",
"scientist/idontthinkso.wav",
"scientist/importantspecies.wav",
"scientist/improbable.wav",
"scientist/imsure.wav",
"scientist/inconclusive.wav",
"scientist/ipredictedthis.wav",
"scientist/justasked.wav",
"scientist/lambdalab.wav",
"scientist/limitsok.wav",
"scientist/lowervoice.wav",
"scientist/luckwillchange.wav",
"scientist/needsleep.wav",
"scientist/neverseen.wav",
"scientist/nodoubt.wav",
"scientist/nogrant.wav",
"scientist/noguess.wav",
"scientist/noidea.wav",
"scientist/noo.wav",
"scientist/notcertain.wav",
"scientist/nothostile.wav",
"scientist/notsure.wav",
"scientist/ofcourse.wav",
"scientist/ofcoursenot.wav",
"scientist/organicmatter.wav",
"scientist/perculiarmarks.wav",
"scientist/perculiarodor.wav",
"scientist/perhaps.wav",
"scientist/positively.wav",
"scientist/repeat.wav",
"scientist/reportflux.wav",
"scientist/rescueus.wav",
"scientist/ridiculous.wav",
"scientist/right.wav",
"scientist/rightway.wav",
"scientist/rumorclean.wav",
"scientist/runtest.wav",
"scientist/seencup.wav",
"scientist/shakeunification.wav",
"scientist/shutdownchart.wav",
"scientist/shutup.wav",
"scientist/simulation.wav",
"scientist/smellburning.wav",
"scientist/softethics.wav",
"scientist/stimulating.wav",
"scientist/stopasking.wav",
"scientist/thatsodd.wav",
"scientist/theoretically.wav",
"scientist/uselessphd.wav",
"scientist/waithere.wav",
"scientist/whatnext.wav",
"scientist/whocansay.wav",
"scientist/whoresponsible.wav",
"scientist/whyaskme.wav",
"scientist/yees.wav"
};
string sci_sndhear[] = {
"scientist/hearsomething.wav",
"scientist/startle1.wav",
"scientist/startle2.wav",
"scientist/startle3.wav",
"scientist/startle4.wav",
"scientist/startle5.wav",
"scientist/startle6.wav",
"scientist/startle7.wav",
"scientist/startle8.wav",
"scientist/startle9.wav",
"scientist/whatissound.wav"
};
string sci_sndpain[] = {
"scientist/sci_pain1.wav",
"scientist/sci_pain2.wav",
"scientist/sci_pain3.wav",
"scientist/sci_pain4.wav",
"scientist/sci_pain5.wav",
"scientist/sci_pain6.wav",
"scientist/sci_pain7.wav",
"scientist/sci_pain8.wav",
"scientist/sci_pain9.wav",
"scientist/sci_pain10.wav"
};
string sci_sndsee[] = {
"scientist/afellowsci.wav",
"scientist/ahfreeman.wav",
"scientist/freeman.wav",
"scientist/freemanalive.wav",
"scientist/goodtoseeyou.wav",
"scientist/greetings.wav",
"scientist/greetings2.wav",
"scientist/hello.wav",
"scientist/hellofreeman.wav",
"scientist/hellofromlab.wav",
"scientist/hellothere.wav",
"scientist/inmesstoo.wav",
"scientist/newhevsuit.wav"
};
string sci_sndscream[] = {
"scientist/scream1.wav",
"scientist/scream2.wav",
"scientist/scream3.wav",
"scientist/scream4.wav",
"scientist/dontwantdie.wav",
"scientist/scream5.wav",
"scientist/scream6.wav",
"scientist/scream7.wav",
"scientist/evergetout.wav",
//"scientist/scream8.wav",
//"scientist/scream9.wav",
"scientist/scream10.wav",
"scientist/scream11.wav",
"scientist/getoutalive.wav",
"scientist/scream12.wav",
"scientist/scream13.wav",
"scientist/scream14.wav",
"scientist/scream15.wav",
"scientist/scream16.wav",
"scientist/getoutofhere.wav",
"scientist/scream17.wav",
"scientist/scream18.wav",
"scientist/scream19.wav",
"scientist/gottogetout.wav",
"scientist/scream20.wav",
"scientist/scream21.wav",
"scientist/scream22.wav",
"scientist/youinsane.wav",
"scientist/scream23.wav",
"scientist/scream24.wav",
"scientist/scream25.wav",
"scientist/whatyoudoing.wav",
"scientist/canttakemore.wav",
"scientist/madness.wav",
"scientist/noplease.wav",
"scientist/getoutofhere.wav",
"scientist/sorryimleaving.wav",
};
string sci_sndstop[] = {
"scientist/stop1.wav",
"scientist/stop2.wav",
"scientist/stop3.wav",
"scientist/stop4.wav",
"scientist/sorryimleaving.wav"
};
string sci_snduse[] = {
"scientist/alright.wav",
"scientist/excellentteam.wav",
"scientist/fellowscientist.wav",
"scientist/fine.wav",
"scientist/hopeyouknow.wav",
"scientist/leadtheway.wav",
"scientist/letsgo.wav",
"scientist/yes3.wav",
"scientist/yesletsgo.wav"
};
string sci_snduseno[] = {
"scientist/beenaburden.wav",
"scientist/illwait.wav",
"scientist/illwaithere.wav",
"scientist/istay.wav",
"scientist/reconsider.wav",
"scientist/slowingyou.wav",
"scientist/whyleavehere.wav"
};
string sci_sndidle[] = {
"scientist/hideglasses.wav",
"scientist/weartie.wav",
"scientist/runtest.wav",
"scientist/limitsok.wav",
"scientist/asexpected.wav",
"scientist/thatsodd.wav",
"scientist/allnominal.wav",
"scientist/shutdownchart.wav",
"scientist/reportflux.wav",
"scientist/simulation.wav",
"scientist/hopenominal.wav",
};
class monster_scientist:CBaseNPC
{
vector m_vecLastUserPos;
entity m_eUser;
entity m_eRescuer;
float m_flScaredTime;
float m_flScreamTime;
float m_flPainTime;
float m_flChangePath;
float m_flTraceTime;
int m_iFlags;
void(void) monster_scientist;
virtual void(void) touch;
virtual void(void) Hide;
virtual void(void) Respawn;
virtual void(void) Pain;
virtual void(void) Death;
virtual void(void) Physics;
virtual void(void) Scream;
virtual void(void) WarnOthers;
virtual void(void) IdleChat;
virtual void(void) OnPlayerUse;
virtual void(void) TalkPanic;
virtual int(void) AnimIdle;
virtual int(void) AnimWalk;
virtual int(void) AnimRun;
virtual int(void) AttackMelee;
virtual void(void) AttackNeedle;
};
void monster_scientist::WarnOthers(void)
int
monster_scientist::AttackMelee(void)
{
for (entity b = world; (b = find(b, ::classname, "monster_scientist"));) {
if (vlen(b.origin - origin) < 512) {
monster_scientist sci = (monster_scientist)b;
sci.m_iFlags |= SCIF_SCARED | SCIF_FEAR | SCIF_SEEN;
sci.m_eUser = world;
sci.m_eRescuer = world;
sci.m_flScaredTime = time + 2.5f;
sci.Scream();
}
}
/* visual */
AnimPlay(28);
m_flAttackThink = m_flAnimTime;
float r = random();
if (r < 0.33)
Sentence("!SC_CUREA");
else if (r < 0.66)
Sentence("!SC_CUREB");
else
Sentence("!SC_CUREC");
/* functional */
think = AttackNeedle;
nextthink = 0.25f;
return TRUE;
}
void monster_scientist::Scream(void)
void
monster_scientist::AttackNeedle(void)
{
if (m_flScreamTime > time) {
traceline(origin, m_eEnemy.origin, FALSE, this);
if (trace_fraction >= 1.0 || trace_ent.takedamage != DAMAGE_YES) {
return;
}
int rand = floor(random(0,sci_sndscream.length));
Speak(sci_sndscream[rand]);
m_flScreamTime = time + 5.0f;
Damage_Apply(trace_ent, this, 25, 0, 0);
AnimPlay(30);
}
void monster_scientist::IdleChat(void)
int
monster_scientist::AnimIdle(void)
{
if (m_flScreamTime > time) {
return;
}
int rand = floor(random(0,sci_sndchitchat.length));
Speak(sci_sndchitchat[rand]);
m_flScreamTime = time + 5.0f + random(0,20);
return SCIA_IDLE1;
}
void monster_scientist::Physics(void)
int
monster_scientist::AnimWalk(void)
{
float spvel;
input_movevalues = [0,0,0];
input_impulse = 0;
input_buttons = 0;
if (style != MONSTER_DEAD) {
if (!(m_iFlags & SCIF_SEEN)) {
for (entity b = world; (b = find(b, ::classname, "player"));) {
/* Find players in a 256 unit radius */
if (vlen(b.origin - origin) < 256) {
/* If we can't physically see him, don't say hi. */
traceline(origin, b.origin, FALSE, this);
if (trace_ent != b) {
continue;
}
if (random() < 0.5) {
int rand = floor(random(0,sci_sndsee.length));
Speak(sci_sndsee[rand]);
}
m_iFlags |= SCIF_SEEN;
break;
}
}
}
/* Deal with a hostage being rescued when it's following someone else */
if (m_eRescuer.classname == "monster_scientist") {
if (m_eRescuer.solid == SOLID_NOT) {
m_eRescuer = m_eUser;
}
}
/* Deal with the hostage losing its rescuer (death) */
if (m_eUser.health <= 0) {
m_eUser = world;
}
if (m_eUser!= world) {
v_angle = vectoangles(m_eRescuer.origin - origin);
v_angle[0] = 0;
v_angle[1] = Math_FixDelta(v_angle[1]);
v_angle[2] = 0;
/* Give up after 1024 units */
if (vlen(m_eRescuer.origin - origin) > 1024) {
m_eUser = world;
} else if (vlen(m_eRescuer.origin - origin) > 64) {
input_movevalues[0] = 240;
other = world;
traceline(origin, /*mins, maxs, */m_eRescuer.origin, MOVE_OTHERONLY, this);
/* Tracing failed, there's world geometry in the way */
if (trace_fraction < 1.0f) {
v_angle = vectoangles(m_vecLastUserPos - origin);
v_angle[0] = 0;
v_angle[1] = Math_FixDelta(v_angle[1]);
v_angle[2] = 0;
} else {
m_vecLastUserPos = m_eRescuer.origin;
}
/* Trace again to see if another hostage is in our path and if so
* follow them instead, this makes pathing easier */
traceline(origin, /*mins, maxs,*/ m_vecLastUserPos, FALSE, this);
if (trace_ent.classname == "monster_scientist") {
monster_scientist que = (monster_scientist)trace_ent;
if (que.m_eRescuer == m_eUser) {
if (trace_ent != this) {
m_eRescuer = trace_ent;
}
}
}
}
} else if (m_iFlags & SCIF_FEAR) {
m_iFlags |= SCIF_SEEN;
Scream();
maxspeed = 240 * (autocvar_sh_scispeed/40);
input_movevalues = [maxspeed, 0, 0];
if (m_flTraceTime < time) {
traceline(origin, origin + (v_forward * 64), FALSE, this);
if (trace_fraction < 1.0f) {
m_flChangePath = 0.0f;
}
m_flTraceTime = time + 0.5f;
}
if (m_flChangePath < time) {
#if 0
float add;
vector pos;
pos = origin + [0,0,-18];
if (random() < 0.5) {
add = 45;
} else {
add = -45;
}
/* test every 45 degrees */
for (int i = 0; i < 8; i++) {
v_angle[1] = Math_FixDelta(v_angle[1] + add);
makevectors(v_angle);
traceline(pos, pos + (v_forward * 64), FALSE, this);
if (trace_fraction >= 1.0f) {
break;
}
}
#else
v_angle[1] -= 180 + ((random() - 0.5) * 90);
v_angle[1] = Math_FixDelta(v_angle[1]);
#endif
m_flChangePath = time + floor(random(2,10));
}
} else {
IdleChat();
}
if (m_flScaredTime < time && m_iFlags & SCIF_SCARED) {
m_iFlags &= ~SCIF_SCARED;
}
if (m_flPainTime > time) {
input_movevalues = [0,0,0];
} else {
spvel = vlen(velocity);
if (spvel < 5) {
SetFrame((m_iFlags & SCIF_SCARED) ? SCIA_SCARED1:SCIA_IDLE1);
} else if (spvel <= 140) {
SetFrame((m_iFlags & SCIF_SCARED) ? SCIA_WALKSCARED:SCIA_WALK);
} else if (spvel <= 240) {
SetFrame((m_iFlags & SCIF_SCARED) ? SCIA_RUNSCARED:SCIA_RUN);
}
}
}
input_angles = angles = v_angle;
input_timelength = frametime;
runstandardplayerphysics(this);
Footsteps_Update();
if (!(flags & FL_ONGROUND) && velocity[2] < -100) {
if (!(m_iFlags & SCIF_FALLING)) {
Speak(sci_sndscream[0]);
}
m_iFlags |= SCIF_FALLING;
} else {
m_iFlags -= (flags & SCIF_FALLING);
}
/* support for think/nextthink */
if (think && nextthink > 0.0f) {
if (nextthink < time) {
nextthink = 0.0f;
think();
}
}
return SCIA_WALK;
}
void monster_scientist::touch(void)
int
monster_scientist::AnimRun(void)
{
if (other.movetype == MOVETYPE_WALK) {
velocity = normalize(other.origin - origin) * -128;
}
return SCIA_RUN;
}
void monster_scientist::Pain(void)
void
monster_scientist::TalkPanic(void)
{
if (style == MONSTER_DEAD) {
return;
int r = floor(random(0,30));
switch (r) {
case 1:
Sentence("!SC_SCARED1"); //scientist/stopattacking
break;
case 2:
Sentence("!SC_SCARED2"); //scientist/youinsane
break;
case 3:
Sentence("!SC_PLFEAR0"); //scientist/whatyoudoing
break;
case 4:
Sentence("!SC_PLFEAR2"); //scientist/madness
break;
case 5:
Sentence("!SC_PLFEAR3"); //scientist/noplease
break;
case 6:
Sentence("!SC_PLFEAR4"); //scientist/getoutofhere
break;
case 7:
Sentence("!SC_FEAR3"); //scientist/dontwantdie
break;
case 8:
Sentence("!SC_FEAR4"); //scientist/getoutalive
break;
case 9:
Sentence("!SC_FEAR5"); //scientist/startle3
break;
case 10:
Sentence("!SC_FEAR6"); //scientist/startle4
break;
case 11:
Sentence("!SC_FEAR7"); //scientist/startle5
break;
case 12:
Sentence("!SC_FEAR8"); //scientist/startle6
break;
case 13:
Sentence("!SC_FEAR9"); //scientist/startle7
break;
case 14:
Sentence("!SC_FEAR10"); //scientist/startle8
break;
case 15:
Sentence("!SC_FEAR11"); //scientist/startle9
break;
case 16:
Sentence("!SC_FEAR12"); //scientist/startle1
break;
default:
Sentence("!SC_SCREAM"); //scientist/sci_fear15
}
WarnOthers();
m_flNextSentence = time + 2.0 + random(0,3);
}
if (m_flPainTime > time) {
void
monster_scientist::Pain(void)
{
if (autocvar_sh_sciattack)
CBaseMonster::Pain();
StartleAllies();
if (m_flAnimTime > time) {
return;
}
@ -553,119 +213,62 @@ void monster_scientist::Pain(void)
return;
}
int rand = floor(random(0,sci_sndpain.length));
Speak(sci_sndpain[rand]);
Sound_Speak(this, "monster_scientist.pain");
SetFrame(SCIA_FLINCH + floor(random(0, 5)));
m_iFlags |= SCIF_FEAR;
m_flPainTime = time + 0.25f;
frame = SCIA_FLINCH + floor(random(0, 6));
m_flAnimTime = time + 0.25f;
m_iFlags |= MONSTER_FEAR;
}
void monster_scientist::Death(void)
void
monster_scientist::Death(void)
{
if (style == MONSTER_DEAD) {
Gib();
return;
WarnAllies();
if (style != MONSTER_DEAD) {
SHMultiplayerRules rules = (SHMultiplayerRules)g_grMode;
if (g_dmg_eAttacker.flags & FL_CLIENT)
rules.ScientistKill((player)g_dmg_eAttacker, (entity)this);
Plugin_PlayerObituary(g_dmg_eAttacker, this, g_dmg_iWeapon, g_dmg_iHitBody, g_dmg_iDamage);
SetFrame(SCIA_DIE_SIMPLE + floor(random(0, 6)));
Sound_Speak(this, "monster_scientist.die");
}
SHMultiplayerRules rules = (SHMultiplayerRules)g_grMode;
/* now mark our state as 'dead' */
CBaseNPC::Death();
}
if (g_dmg_eAttacker.flags & FL_CLIENT)
rules.ScientistKill((player)g_dmg_eAttacker, (entity)this);
Plugin_PlayerObituary(g_dmg_eAttacker, this, g_dmg_iWeapon, g_dmg_iHitBody, g_dmg_iDamage);
int r;
r = floor(random(0,sci_snddie.length));
Speak(sci_snddie[r]);
WarnOthers();
think = Respawn;
nextthink = time + 10.0f;
m_eUser = world;
m_iFlags = 0x0;
if (health < -50) {
Gib();
void
monster_scientist::OnPlayerUse(void)
{
if (m_iFlags & MONSTER_FEAR)
return;
}
flags &= ~FL_MONSTER;
SetFrame(SCIA_DIE_SIMPLE + floor(random(0, 6)));
SetSize(VEC_HULL_MIN + [0,0,36], VEC_HULL_MAX);
/* corpse health */
SetMovetype(MOVETYPE_NONE);
SetSolid(SOLID_CORPSE);
health = 50 + health;
style = MONSTER_DEAD;
CBaseNPC::OnPlayerUse();
}
void monster_scientist::Hide(void)
void
monster_scientist::Respawn(void)
{
SetModel("");
m_eUser = world;
solid = SOLID_NOT;
movetype = MOVETYPE_NONE;
customphysics = __NULL__;
}
void monster_scientist::Respawn(void)
{
v_angle[0] = Math_FixDelta(m_oldAngle[0]);
v_angle[1] = Math_FixDelta(m_oldAngle[1]);
v_angle[2] = Math_FixDelta(m_oldAngle[2]);
flags |= FL_MONSTER;
SetAngles(v_angle);
SetSolid(SOLID_SLIDEBOX);
SetMovetype(MOVETYPE_WALK);
SetModel(m_oldModel);
SetSize(VEC_HULL_MIN + [0,0,36], VEC_HULL_MAX + [0,0,36]);
SetOrigin(m_oldOrigin);
SetFrame(SCIA_IDLE1);
takedamage = DAMAGE_YES;
iBleeds = TRUE;
style = MONSTER_IDLE;
health = 50;
velocity = [0,0,0];
m_iFlags = MONSTER_CANFOLLOW;
m_eUser = world;
customphysics = Physics;
CBaseNPC::Respawn();
m_iFlags |= MONSTER_CANFOLLOW;
PlayerUse = OnPlayerUse;
if (autocvar_sh_scialert) {
m_iFlags |= SCIF_FEAR;
m_iFlags |= MONSTER_FEAR;
}
}
void monster_scientist::monster_scientist(void)
void
monster_scientist::monster_scientist(void)
{
spawnflags |= MSF_MULTIPLAYER;
for (int i = 0; i < sci_sndpain.length; i++) {
precache_sound(sci_sndpain[i]);
}
for (int i = 0; i < sci_snddie.length; i++) {
precache_sound(sci_snddie[i]);
}
for (int i = 0; i < sci_sndscream.length; i++) {
precache_sound(sci_sndscream[i]);
}
for (int i = 0; i < sci_snduse.length; i++) {
precache_sound(sci_snduse[i]);
}
for (int i = 0; i < sci_snduseno.length; i++) {
precache_sound(sci_snduseno[i]);
}
for (int i = 0; i < sci_sndsee.length; i++) {
precache_sound(sci_sndsee[i]);
}
for (int i = 0; i < sci_sndidle.length; i++) {
precache_sound(sci_sndidle[i]);
}
Sound_Precache("monster_scientist.die");
Sound_Precache("monster_scientist.pain");
m_iBody = -1;
for (int i = 1; i < (tokenize(__fullspawndata)-1); i += 2) {
@ -678,9 +281,34 @@ void monster_scientist::monster_scientist(void)
}
}
m_talkAsk = "!SC_QUESTION";
m_talkPlayerAsk = "!SC_PQUEST";
m_talkPlayerGreet = "!SC_PHELLO";
m_talkPlayerIdle = "!SC_PIDLE";
m_talkAnswer = "!SC_ANSWER";
m_talkAllyShot = "!SC_PLFEAR";
m_talkGreet = "";
m_talkIdle = "!SC_IDLE";
m_talkHearing = "!SC_HEAR";
m_talkSmelling = "!SC_SMELL";
m_talkStare = "!SC_STARE";
m_talkSurvived = "!SC_WOUND";
m_talkWounded = "!SC_MORTAL";
m_talkUnfollow = "!SC_WAIT";
m_talkFollow = "!SC_OK";
m_talkStopFollow = "!SC_STOP";
m_iBody = -1;
if (autocvar_sh_sciattack)
m_iAlliance = MAL_ALIEN;
model = "models/scientist.mdl";
base_mins = [-16,-16,0];
base_maxs = [16,16,72];
CBaseNPC::CBaseNPC();
precache_model(m_oldModel);
base_health = Skill_GetValue("scientist_health", 20);
if (m_iBody == -1) {
/* This stuff needs to be persistent because we can't guarantee that