diff --git a/src/shared/valve/w_handgrenade.c b/src/shared/valve/w_handgrenade.c index 03537b39..8e425c1d 100644 --- a/src/shared/valve/w_handgrenade.c +++ b/src/shared/valve/w_handgrenade.c @@ -85,7 +85,7 @@ void w_handgrenade_throw(void) if (other.takedamage == DAMAGE_YES) { Damage_Apply(other, self.owner, 15, WEAPON_HANDGRENADE, DMG_BLUNT); } else { - Sound_Play(other, CHAN_BODY, "weapon_handgrenade.bounce"); + Sound_Play(self, CHAN_BODY, "weapon_handgrenade.bounce"); } self.frame = 0; } diff --git a/valve/data.pk3dir/sound/weapons_valve.sndshd b/valve/data.pk3dir/sound/weapons_valve.sndshd index c5c615be..9d9101f7 100644 --- a/valve/data.pk3dir/sound/weapons_valve.sndshd +++ b/valve/data.pk3dir/sound/weapons_valve.sndshd @@ -34,9 +34,9 @@ weapon_glock.fire weapon_handgrenade.bounce { - sample squeek/grenade_hit1.wav - sample squeek/grenade_hit2.wav - sample squeek/grenade_hit3.wav + sample weapons/grenade_hit1.wav + sample weapons/grenade_hit2.wav + sample weapons/grenade_hit3.wav } weapon_hornetgun.fire