CBaseEntity: Change EF_FULLBRIGHT to the infinitely superior two-step method of setting some drawflag and setting the .abslight key from HeXen II to the max. That's how we do it on brushes apparently. Bogus!
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1 changed files with 5 additions and 2 deletions
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@ -117,10 +117,13 @@ CBaseEntity::RenderFXPass(void)
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case RM_SOLID:
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break;
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case RM_ADDITIVE:
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effects = EF_ADDITIVE | EF_FULLBRIGHT;
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effects = EF_ADDITIVE;
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drawflags = 7;
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abslight = 255;
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break;
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case RM_FULLBRIGHT:
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effects = EF_FULLBRIGHT;
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drawflags = 7;
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abslight = 255;
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break;
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case RM_TRIGGER:
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if (autocvar_cl_showtriggers) {
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