env_muzzleflash: add cvar cg_muzzleflashDLightColor
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1 changed files with 2 additions and 1 deletions
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@ -175,13 +175,14 @@ env_muzzleflash::Trigger(entity theActivator, triggermode_t triggerState)
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#ifdef CLIENT
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#ifdef CLIENT
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var bool autocvar_cg_muzzleDLight = true;
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var bool autocvar_cg_muzzleDLight = true;
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var vector autocvar_cg_muzzleDLightColor = [1,0.45,0];
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float
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float
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env_muzzleflash::predraw(void)
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env_muzzleflash::predraw(void)
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{
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{
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vector muzzlePos = gettaginfo(m_eOwner, (float)m_iAttachment);
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vector muzzlePos = gettaginfo(m_eOwner, (float)m_iAttachment);
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if (autocvar_cg_muzzleDLight == true)
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if (autocvar_cg_muzzleDLight == true)
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dynamiclight_add(muzzlePos, 256, [1,0.45,0]);
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dynamiclight_add(muzzlePos, 256, autocvar_cg_muzzleDLightColor);
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setorigin(this, muzzlePos);
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setorigin(this, muzzlePos);
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effects = EF_ADDITIVE;
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effects = EF_ADDITIVE;
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