GS-EntBase: func_door_rotating gets the 'locked_sound' too. That's
it for today.
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parent
eda2e3e751
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ab34230016
1 changed files with 15 additions and 2 deletions
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@ -74,6 +74,8 @@ class func_door_rotating:CBaseTrigger
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string m_strSndOpen;
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string m_strSndClose;
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string m_strLockedSfx;
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float m_flSoundWait;
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int m_iDamage;
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int m_iLocked;
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@ -273,10 +275,15 @@ void func_door_rotating::Use(void)
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void func_door_rotating::Touch(void)
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{
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if (spawnflags & SF_ROT_USE) {
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if (m_iLocked || !GetMaster()) {
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if (m_flSoundWait < time)
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Sound_Play(this, CHAN_VOICE, m_strLockedSfx);
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m_flSoundWait = time + 0.3f;
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return;
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}
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if (m_iLocked) {
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if (spawnflags & SF_ROT_USE) {
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return;
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}
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@ -446,6 +453,10 @@ func_door_rotating::SpawnKey(string strKey, string strValue)
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case "netname":
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targetClose = strValue;
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break;
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case "locked_sound":
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x = stoi(strValue);
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m_strLockedSfx = sprintf("func_button.hlsfx_%i", x+1i);
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break;
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default:
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CBaseTrigger::SpawnKey(strKey, strValue);
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}
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@ -465,4 +476,6 @@ void func_door_rotating::func_door_rotating(void)
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Sound_Precache(m_strSndClose);
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if (m_strSndStop)
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Sound_Precache(m_strSndStop);
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if (m_strLockedSfx)
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Sound_Precache(m_strLockedSfx);
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}
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