From a9853f79cfdfbf2885e0f1a68ceeaf0ec8ed0ecc Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Sat, 26 Sep 2020 12:42:32 +0200 Subject: [PATCH] decal:predraw: return PREDRAW_NEXT when no shader is set. --- src/gs-entbase/shared/decals.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gs-entbase/shared/decals.cpp b/src/gs-entbase/shared/decals.cpp index 4063fe1d..a253db78 100644 --- a/src/gs-entbase/shared/decals.cpp +++ b/src/gs-entbase/shared/decals.cpp @@ -84,7 +84,7 @@ decal::predraw(void) /* skip empty decals */ if (!dcl.m_strShader) - return; + return PREDRAW_NEXT; /* don't draw us, unnecessary */ /*if (checkpvs(getproperty(VF_ORIGIN), this) == FALSE) {