diff --git a/src/client/cmd.qc b/src/client/cmd.qc index 0e7154a8..deaf129b 100644 --- a/src/client/cmd.qc +++ b/src/client/cmd.qc @@ -223,8 +223,7 @@ CMD_ListModelFramegroups(void) { string modelName = argv(1); float modelIndex = getmodelindex(modelName); - string firstGroup - string temp; + string temp = ""; print(sprintf("// model: %S\n", modelName)); diff --git a/src/gs-entbase/shared/decals.qc b/src/gs-entbase/shared/decals.qc index af1ea4f3..1779667b 100644 --- a/src/gs-entbase/shared/decals.qc +++ b/src/gs-entbase/shared/decals.qc @@ -138,8 +138,6 @@ decal::predraw(void) void decal::BuildShader(void) { - string shader_buff; - /* skip empty decals */ if (!m_strTexture || !m_strTexture) return; diff --git a/src/shared/NSProjectile.qc b/src/shared/NSProjectile.qc index a7ac8cb5..19b9f73f 100644 --- a/src/shared/NSProjectile.qc +++ b/src/shared/NSProjectile.qc @@ -580,7 +580,7 @@ NSProjectile::_Explode(void) float movementAmount = 360.0f / (float)m_iDebrisCount; for (int i = 0; i < m_iDebrisCount; i++) { - NSProjectile_SpawnDefAtPosition(m_defProjectileDebris, owner, explodePos, debrisAngle); + NSProjectile_SpawnDefAtPosition(m_defProjectileDebris, (NSEntity)owner, explodePos, debrisAngle); debrisAngle[1] += movementAmount; } } diff --git a/src/shared/NSRenderableEntity.h b/src/shared/NSRenderableEntity.h index f897028c..d397b3b3 100644 --- a/src/shared/NSRenderableEntity.h +++ b/src/shared/NSRenderableEntity.h @@ -205,6 +205,7 @@ public: /** Called by predraw(); and will set the appropriate rendering specific fields. */ nonvirtual void RenderFXPass(void); nonvirtual void RenderAxialScale(void); + nonvirtual void RenderGLQuakeShadow(void); #endif };