From a7e1b3cfd9590866ebeac29a231bad66bf2855fd Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Thu, 10 Sep 2020 20:28:48 +0200 Subject: [PATCH] scripted_sequence: Skip state check when forcing a .Trigger --- src/gs-entbase/server/scripted_sequence.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/gs-entbase/server/scripted_sequence.cpp b/src/gs-entbase/server/scripted_sequence.cpp index 29ac7aaf..55d16fc1 100644 --- a/src/gs-entbase/server/scripted_sequence.cpp +++ b/src/gs-entbase/server/scripted_sequence.cpp @@ -219,10 +219,6 @@ scripted_sequence::Trigger(entity act, int unused) } } - /* we already ARE on a sequence. */ - if (f.m_iSequenceState != SEQUENCESTATE_NONE) - return; - RunOnEntity((entity)f); }