Add build scripts for our editor/compiler: WorldSpawn!
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3 changed files with 190 additions and 0 deletions
157
build_editor.sh
Executable file
157
build_editor.sh
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#!/bin/sh
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mv_wsfile()
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{
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cp -v "./build/$1" "../../bin/$1"
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}
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set -e
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WS_MAKEFILE=./src/worldspawn/CMakeLists.txt
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mkdir -p ./bin
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if [ -f "$WS_MAKEFILE" ]; then
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printf "WorldSpawn is present, updating...\n"
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cd ./src/worldspawn/
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git pull
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else
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printf "WorldSpawn is NOT present, cloning...\n"
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cd ./src/
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git clone https://git.code.sf.net/p/worldspawn/code worldspawn
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cd ./worldspawn
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fi
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cmake -G "Unix Makefiles" -H. -Bbuild -DCMAKE_BUILD_TYPE=Release && cmake --build build -- -j$(nproc)
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mkdir -p ../../bin/bitmaps
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mv_wsfile bitmaps/black.xpm
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mv_wsfile bitmaps/brush_flipx.xpm
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mv_wsfile bitmaps/brush_flipy.xpm
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mv_wsfile bitmaps/brush_flipz.xpm
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mv_wsfile bitmaps/brush_rotatex.xpm
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mv_wsfile bitmaps/brush_rotatey.xpm
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mv_wsfile bitmaps/brush_rotatez.xpm
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mv_wsfile bitmaps/cap_bevel.xpm
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mv_wsfile bitmaps/cap_curve.xpm
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mv_wsfile bitmaps/cap_cylinder.xpm
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mv_wsfile bitmaps/cap_endcap.xpm
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mv_wsfile bitmaps/cap_ibevel.xpm
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mv_wsfile bitmaps/cap_iendcap.xpm
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mv_wsfile bitmaps/console.xpm
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mv_wsfile bitmaps/copy.xpm
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mv_wsfile bitmaps/cut.xpm
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mv_wsfile bitmaps/dontselectcurve.xpm
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mv_wsfile bitmaps/dontselectmodel.xpm
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mv_wsfile bitmaps/ellipsis.xpm
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mv_wsfile bitmaps/entities.xpm
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mv_wsfile bitmaps/file_new.xpm
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mv_wsfile bitmaps/file_open.xpm
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mv_wsfile bitmaps/file_save.xpm
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mv_wsfile bitmaps/icon.xpm
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mv_wsfile bitmaps/lightinspector.xpm
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mv_wsfile bitmaps/logo.xpm
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mv_wsfile bitmaps/modify_edges.xpm
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mv_wsfile bitmaps/modify_faces.xpm
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mv_wsfile bitmaps/modify_vertices.xpm
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mv_wsfile bitmaps/noFalloff.xpm
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mv_wsfile bitmaps/notex.tga
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mv_wsfile bitmaps/paste.xpm
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mv_wsfile bitmaps/patch_bend.xpm
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mv_wsfile bitmaps/patch_drilldown.xpm
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mv_wsfile bitmaps/patch_insdel.xpm
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mv_wsfile bitmaps/patch_showboundingbox.xpm
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mv_wsfile bitmaps/patch_weld.xpm
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mv_wsfile bitmaps/patch_wireframe.xpm
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mv_wsfile bitmaps/popup_selection.xpm
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mv_wsfile bitmaps/redo.xpm
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mv_wsfile bitmaps/refresh_models.xpm
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mv_wsfile bitmaps/scalelockx.xpm
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mv_wsfile bitmaps/scalelocky.xpm
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mv_wsfile bitmaps/scalelockz.xpm
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mv_wsfile bitmaps/selection_csgmerge.xpm
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mv_wsfile bitmaps/selection_csgsubtract.xpm
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mv_wsfile bitmaps/selection_makehollow.xpm
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mv_wsfile bitmaps/selection_makeroom.xpm
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mv_wsfile bitmaps/selection_selectcompletetall.xpm
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mv_wsfile bitmaps/selection_selectinside.xpm
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mv_wsfile bitmaps/selection_selectpartialtall.xpm
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mv_wsfile bitmaps/selection_selecttouching.xpm
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mv_wsfile bitmaps/select_mouseresize.xpm
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mv_wsfile bitmaps/select_mouserotate.xpm
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mv_wsfile bitmaps/select_mousescale.xpm
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mv_wsfile bitmaps/select_mousetranslate.xpm
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mv_wsfile bitmaps/shadernotex.tga
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mv_wsfile bitmaps/show_entities.xpm
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mv_wsfile bitmaps/side_clipper.xpm
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mv_wsfile bitmaps/side_edges.xpm
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mv_wsfile bitmaps/side_entities.xpm
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mv_wsfile bitmaps/side_faces.xpm
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mv_wsfile bitmaps/side_find.xpm
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mv_wsfile bitmaps/side_patch.xpm
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mv_wsfile bitmaps/side_resize.xpm
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mv_wsfile bitmaps/side_rotate.xpm
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mv_wsfile bitmaps/side_scale.xpm
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mv_wsfile bitmaps/side_surface.xpm
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mv_wsfile bitmaps/side_textures.xpm
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mv_wsfile bitmaps/side_transform.xpm
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mv_wsfile bitmaps/side_vertices.xpm
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mv_wsfile bitmaps/splash.xcf
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mv_wsfile bitmaps/splash.xpm
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mv_wsfile bitmaps/texture_browser.xpm
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mv_wsfile bitmaps/texture_lock.xpm
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mv_wsfile bitmaps/textures_popup.xpm
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mv_wsfile bitmaps/undo.xpm
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mv_wsfile bitmaps/view_cameratoggle.xpm
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mv_wsfile bitmaps/view_cameraupdate.xpm
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mv_wsfile bitmaps/view_change.xpm
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mv_wsfile bitmaps/view_clipper.xpm
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mv_wsfile bitmaps/view_cubicclipping.xpm
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mv_wsfile bitmaps/view_entity.xpm
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mv_wsfile bitmaps/white.xpm
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mv_wsfile bitmaps/window1.xpm
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mv_wsfile bitmaps/window2.xpm
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mv_wsfile bitmaps/window3.xpm
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mv_wsfile bitmaps/window4.xpm
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mkdir -p ../../bin/games
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mv_wsfile games/platform.game
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mkdir -p ../../bin/gl
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mv_wsfile gl/lighting_DBS_omni_fp.glp
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mv_wsfile gl/lighting_DBS_omni_fp.glsl
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mv_wsfile gl/lighting_DBS_omni_vp.glp
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mv_wsfile gl/lighting_DBS_omni_vp.glsl
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mv_wsfile gl/lighting_DBS_XY_Z_arbfp1.cg
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mv_wsfile gl/lighting_DBS_XY_Z_arbvp1.cg
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mv_wsfile gl/utils.cg
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mv_wsfile gl/zfill_arbfp1.cg
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mv_wsfile gl/zfill_arbvp1.cg
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mv_wsfile gl/zfill_fp.glp
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mv_wsfile gl/zfill_fp.glsl
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mv_wsfile gl/zfill_vp.glp
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mv_wsfile gl/zfill_vp.glsl
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mv_wsfile global.xlink
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mkdir -p ../../bin/modules
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mv_wsfile modules/libarchivezip.so
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mv_wsfile modules/libentity.so
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mv_wsfile modules/libimage.so
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mv_wsfile modules/libiqmmodel.so
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mv_wsfile modules/libmapq3.so
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mv_wsfile modules/libmodel.so
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mv_wsfile modules/libshaders.so
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mv_wsfile modules/libvfspk3.so
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mkdir -p ../../bin/plugins
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mv_wsfile plugins/libbrushexport.so
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mv_wsfile plugins/libprtview.so
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mkdir -p ../../bin/platform.game
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mv_wsfile platform.game/default_build_menu.xml
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mkdir -p ../../bin/platform.game/platform
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mv_wsfile platform.game/platform/entities.def
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mv_wsfile WorldSpawn_MAJOR
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mv_wsfile WorldSpawn_MINOR
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mv_wsfile WorldSpawn_PATCH
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mv_wsfile vmap
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mv_wsfile worldspawn
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cd ../../src
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./mk_mapdef.sh
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cp -v ./entities.def ../bin/platform.game/platform/entities.def
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20
vmap
Executable file
20
vmap
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#!/bin/sh
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SCRPATH="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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PATH="$SCRPATH"/bin:"$PATH"
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if [ ! -f "$SCRPATH"/bin/vmap ]; then
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printf "Map compiler is not present, please run build_editor.sh\n"
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exit
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fi
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vmap -v -custinfoparms -fs_basepath "$SCRPATH" -fs_game platform -threads 4 -samplesize 8 $*
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if [ ! -f "$*.prt" ]; then
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exit
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fi
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vmap -vis -v -fs_basepath "$SCRPATH" -fs_game platform $*
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vmap -light -custinfoparms -fs_basepath "$SCRPATH" -v -fs_game platform -bounce 8 -fastbounce -samplesize 8 -threads 4 -shade -shadeangle 60 -patchshadows $*
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13
worldspawn
Executable file
13
worldspawn
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#!/bin/sh
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SCRPATH="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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PATH="$SCRPATH"/bin:"$PATH"
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if [ ! -f "$SCRPATH"/bin/worldspawn ]; then
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printf "Map editor is not present, please run build_editor.sh\n"
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exit
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fi
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worldspawn
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