diff --git a/src/client/valve/hud_weaponselect.c b/src/client/valve/hud_weaponselect.c index d03faae9..573b9c2a 100644 --- a/src/client/valve/hud_weaponselect.c +++ b/src/client/valve/hud_weaponselect.c @@ -16,12 +16,12 @@ vector vHUDSlotNumPos[6] = { - [168 / 255,72 / 128], - [188 / 255,72 / 128], - [208 / 255,72 / 128], - [168 / 255,92 / 128], - [188 / 255,92 / 128], - [208 / 255,92 / 128] + [168 / 255, 72 / 128], + [188 / 255, 72 / 128], + [208 / 255, 72 / 128], + [168 / 255, 92 / 128], + [188 / 255, 92 / 128], + [208 / 255, 92 / 128] }; void HUD_DrawWeaponSelect_Forward(void) @@ -45,7 +45,7 @@ void HUD_DrawWeaponSelect_Forward(void) pSeat->fHUDWeaponSelectTime = time + 3; - if (!(pl.g_items & g_weapons[pSeat->fHUDWeaponSelected].id)) { + if not (pl.g_items & g_weapons[pSeat->fHUDWeaponSelected].id) { HUD_DrawWeaponSelect_Forward(); } } @@ -71,7 +71,7 @@ void HUD_DrawWeaponSelect_Back(void) pSeat->fHUDWeaponSelectTime = time + 3; - if (!(pl.g_items & g_weapons[pSeat->fHUDWeaponSelected].id)) { + if not (pl.g_items & g_weapons[pSeat->fHUDWeaponSelected].id) { HUD_DrawWeaponSelect_Back(); } }