Implement 'cleardecals' client command, as well as an SVC_CGAMEPACKET for servers to request clients' clear their decal cache.
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27529eb3a6
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9e675c212d
3 changed files with 17 additions and 0 deletions
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@ -130,6 +130,15 @@ CMD_player_geomtest(void)
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setcustomskin(pSeat->m_ePlayer, "", sprintf("geomset %s %s\n", argv(1), argv(2)));
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}
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void
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CMD_Cleardecals(void)
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{
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for (entity e = world; (e = find(e, ::classname, "tempdecal"));) {
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decal dcl = (decal)e;
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dcl.m_strShader = "";
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}
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}
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/*
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=================
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Cmd_Parse
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@ -144,6 +153,9 @@ int
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Cmd_Parse(string sCMD)
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{
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switch (argv(0)) {
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case "cleardecals":
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CMD_Cleardecals();
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break;
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case "testPointLight":
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CMD_testPointLight();
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break;
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@ -314,6 +326,7 @@ Cmd_Init(void)
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print("--------- Initializing Cmds ----------\n");
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/* developer/debug commands */
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registercommand("cleardecals");
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registercommand("testLight");
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registercommand("testPointLight");
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registercommand("getpos");
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@ -118,6 +118,9 @@ Event_Parse(float type)
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g_view.SetCameraAngle(a);
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g_view.SetClientAngle(a);
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break;
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case EV_CLEARDECALS:
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CMD_Cleardecals();
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break;
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case EV_SHAKE:
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if (me.classname == "spectator")
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break;
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@ -48,5 +48,6 @@ enum
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EV_CHAT_TEAM,
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EV_CHAT_VOX,
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EV_VIEWMODEL,
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EV_CLEARDECALS,
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EV_SEPARATOR
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};
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