From 9e13854dbe14aa5f622877de80c387901b9cef99 Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Mon, 3 Aug 2020 23:43:18 +0200 Subject: [PATCH] Half-Life: Remove redundant target health check in monster_zombie. --- src/server/valve/monster_zombie.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/server/valve/monster_zombie.cpp b/src/server/valve/monster_zombie.cpp index b7173874..97357394 100644 --- a/src/server/valve/monster_zombie.cpp +++ b/src/server/valve/monster_zombie.cpp @@ -89,7 +89,6 @@ class monster_zombie:CBaseMonster virtual void(void) AttackFlail; }; - int monster_zombie::AnimIdle(void) { @@ -138,9 +137,6 @@ monster_zombie::AttackFlail(void) Damage_Apply(trace_ent, this, 25, 0, 0); Sound_Play(this, CHAN_WEAPON, "monster_zombie.attackhit"); - - if (m_eEnemy.health <= 0) - m_eEnemy = __NULL__; } void