monster_scientist: Fix the model/character selection using the new SetBody system
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1 changed files with 2 additions and 1 deletions
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@ -193,7 +193,8 @@ monster_scientist::monster_scientist(void)
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for (int i = 1; i < (tokenize(__fullspawndata)-1); i += 2) {
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switch (argv(i)) {
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case "body":
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SetBody(stoi(argv(i+1)) + 1);
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body = stoi(argv(i+1)) + 1;
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SetBody(body);
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break;
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default:
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break;
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