build_*.sh: minor adjustments for msys2
This commit is contained in:
parent
05efa415e3
commit
981b398b49
2 changed files with 72 additions and 22 deletions
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@ -4,7 +4,15 @@
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mv_wsfile()
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{
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if [ -f "./build/$1" ]
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then
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then
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cp -v "./build/$1" "../../bin/$1"
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fi
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}
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mv_msysfile()
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{
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if [ -f "./build/$1" ]
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then
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cp -v "./build/$1" "../../bin/$1"
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fi
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}
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@ -19,6 +27,7 @@ set -e
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WS_MAKEFILE=./src/worldspawn/Makefile
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COMPILE_SYS=$(uname)
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COMPILE_OS=$(uname -o)
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# Check how many cores/processors we should use for building
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if ! [ -x "$(command -v nproc)" ]
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@ -59,6 +68,18 @@ else
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fi
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fi
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# GNU Make is _not_ make!...
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if [ "$COMPILE_OS" = "Msys" ]; then
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MAKE=make
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WS_CC=cc
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WS_CXX=c++
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WS_CFLAGS="$WS_CFLAGS -static-libgcc -static-libstdc++"
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WS_LDFLAGS="$WS_LDFLAGS -lws2_32"
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WS_LIB_EXT=dll
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else
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MAKE=gmake
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fi
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mkdir -p ./bin
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if [ -f "$WS_MAKEFILE" ]
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@ -80,10 +101,11 @@ fi
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if [ "$BUILD_CLEAN" -eq 1 ]
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then
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gmake clean
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$MAKE clean
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fi
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gmake -j $BUILD_PROC CC=$WS_CC CXX=$WS_CXX CFLAGS="$WS_CFLAGS" LDFLAGS="$WS_LDFLAGS"
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$MAKE -j $BUILD_PROC CC=$WS_CC CXX=$WS_CXX CFLAGS="$WS_CFLAGS" LDFLAGS="$WS_LDFLAGS" LIB_EXT=$WS_LIB_EXT
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mkdir -p ../../bin/bitmaps
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mv_wsfile defaultkeys.ini
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@ -199,7 +221,33 @@ mv_wsfile gl/zfill_fp.glp
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mv_wsfile gl/zfill_fp.glsl
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mv_wsfile gl/zfill_vp.glp
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mv_wsfile gl/zfill_vp.glsl
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mkdir -p ../../bin/platform.game
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mv_wsfile platform.game/default_build_menu.xml
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mkdir -p ../../bin/platform.game/platform
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mv_wsfile platform.game/platform/entities.def
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mkdir -p ../../bin/goldsrc.game
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mv_wsfile goldsrc.game/default_build_menu.xml
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mkdir -p ../../bin/plugins
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if [ "$COMPILE_OS" = "Msys" ]; then
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mv_wsfile plugins/libarchivezip.dll
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mv_wsfile plugins/libarchivepak.dll
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mv_wsfile plugins/libarchivewad.dll
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mv_wsfile plugins/libentity.dll
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mv_wsfile plugins/libimage.dll
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mv_wsfile plugins/libimagehl.dll
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mv_wsfile plugins/libiqmmodel.dll
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mv_wsfile plugins/libmapq3.dll
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mv_wsfile plugins/libmodel.dll
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mv_wsfile plugins/libshaders.dll
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mv_wsfile plugins/libmatsys.dll
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mv_wsfile plugins/libvfspk3.dll
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mv_wsfile plugins/libbrushexport.dll
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mv_wsfile plugins/libprtview.dll
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mv_wsfile worldspawn.exe
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mv_wsfile vmap.exe
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else
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mv_wsfile plugins/libarchivezip.so
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mv_wsfile plugins/libarchivepak.so
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mv_wsfile plugins/libarchivewad.so
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@ -214,15 +262,8 @@ mv_wsfile plugins/libmatsys.so
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mv_wsfile plugins/libvfspk3.so
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mv_wsfile plugins/libbrushexport.so
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mv_wsfile plugins/libprtview.so
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mkdir -p ../../bin/platform.game
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mv_wsfile platform.game/default_build_menu.xml
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mkdir -p ../../bin/platform.game/platform
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mv_wsfile platform.game/platform/entities.def
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mkdir -p ../../bin/goldsrc.game
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mv_wsfile goldsrc.game/default_build_menu.xml
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mv_wsfile worldspawn
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mv_wsfile vmap
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fi
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printf "Built the editor successfully.\nInsert './worldspawn' to run.\n"
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@ -11,6 +11,7 @@ set -e
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FTE_MAKEFILE=./src/engine/engine/Makefile
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COMPILE_SYS=$(uname)
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COMPILE_OS=$(uname -o)
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# Check how many cores/processors we should use for building
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if ! [ -x "$(command -v nproc)" ]
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@ -81,6 +82,14 @@ else
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fi
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fi
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# GNU Make is _not_ make!...
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if [ "$COMPILE_OS" = "Msys" ]; then
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MAKE=make
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PLATFORM=win64
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else
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MAKE=gmake
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fi
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mkdir -p ./bin
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if [ -f "$FTE_MAKEFILE" ]
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@ -116,32 +125,32 @@ fi
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if [ "$BUILD_CLEAN" -eq 1 ]
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then
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gmake clean
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$MAKE clean
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printf "Cleaned the build directory.\n\n"
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fi
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if [ "$BUILD_ENGINE_DEPENDENCIES" -eq 1 ]
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then
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gmake -j $BUILD_PROC CC=$ENGINE_CC CXX=$ENGINE_CXX makelibs FTE_TARGET=$PLATFORM
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$MAKE -j $BUILD_PROC CC=$ENGINE_CC CXX=$ENGINE_CXX makelibs FTE_TARGET=$PLATFORM
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printf "Built the static dependencies successfully.\n\n"
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fi
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gmake -j $BUILD_PROC CC=$ENGINE_CC CXX=$ENGINE_CXX $MAKETARGET CFLAGS=-DMULTITHREAD FTE_TARGET=$PLATFORM
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$MAKE -j $BUILD_PROC CC=$ENGINE_CC CXX=$ENGINE_CXX $MAKETARGET CFLAGS=-DMULTITHREAD FTE_TARGET=$PLATFORM
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cp -v "$OUTPUT" ../../../bin/fteqw
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printf "Built the client engine successfully.\n\n"
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gmake -j $BUILD_PROC CC=$ENGINE_CC CXX=$ENGINE_CXX sv-dbg
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$MAKE -j $BUILD_PROC CC=$ENGINE_CC CXX=$ENGINE_CXX sv-dbg
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cp -v ./debug/fteqw-sv ../../../bin/fteqw-sv
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printf "Built the dedicated server successfully.\n\n"
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gmake -j $BUILD_PROC CC=$ENGINE_CC CXX=$ENGINE_CXX qcc-rel
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$MAKE -j $BUILD_PROC CC=$ENGINE_CC CXX=$ENGINE_CXX qcc-rel
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cp -v ./release/fteqcc ../../../bin/fteqcc
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printf "Built the QuakeC compiler successfully.\n\n"
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if [ "$BUILD_IMGTOOL" -eq 1 ]
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then
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# Note: DOESN'T LIKE CLANG!
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gmake -j $BUILD_PROC imgtool-rel
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$MAKE -j $BUILD_PROC imgtool-rel
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cp -v ./release/imgtool ../../../bin/imgtool
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printf "Built the imgtool successfully.\n\n"
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fi
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@ -149,28 +158,28 @@ fi
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if [ "$BUILD_SOURCE" -eq 1 ]
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then
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# Note: DOESN'T LIKE CLANG!
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gmake -j $BUILD_PROC plugins-rel CFLAGS=-DGLQUAKE NATIVE_PLUGINS="hl2"
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$MAKE -j $BUILD_PROC plugins-rel CFLAGS=-DGLQUAKE NATIVE_PLUGINS="hl2"
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find ./release/ -name 'fteplug_hl2_*.so' -exec cp -prv '{}' '../../../bin/' ';'
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printf "Built the Source Engine plugin successfully.\n\n"
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fi
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if [ "$BUILD_BULLET" -eq 1 ]
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then
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CC=$ENGINE_CC CXX=$ENGINE_CXX gmake -j $BUILD_PROC plugins-rel NATIVE_PLUGINS="bullet"
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CC=$ENGINE_CC CXX=$ENGINE_CXX $MAKE -j $BUILD_PROC plugins-rel NATIVE_PLUGINS="bullet"
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find ./release/ -name 'fteplug_bullet_*.so' -exec cp -prv '{}' '../../../bin/' ';'
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printf "Built the bullet plugin successfully.\n\n"
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fi
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if [ "$BUILD_ODE" -eq 1 ]
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then
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CC=$ENGINE_CC CXX=$ENGINE_CXX gmake -j $BUILD_PROC plugins-rel NATIVE_PLUGINS="ode"
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CC=$ENGINE_CC CXX=$ENGINE_CXX $MAKE -j $BUILD_PROC plugins-rel NATIVE_PLUGINS="ode"
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find ./release/ -name 'fteplug_ode_*.so' -exec cp -prv '{}' '../../../bin/' ';'
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printf "Built the ode plugin successfully.\n\n"
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fi
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if [ "$BUILD_FFMPEG" -eq 1 ]
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then
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CC=$ENGINE_CC CXX=$ENGINE_CXX gmake -j $BUILD_PROC plugins-rel NATIVE_PLUGINS="ffmpeg"
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CC=$ENGINE_CC CXX=$ENGINE_CXX $MAKE -j $BUILD_PROC plugins-rel NATIVE_PLUGINS="ffmpeg"
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find ./release/ -name 'fteplug_ffmpeg_*.so' -exec cp -prv '{}' '../../../bin/' ';'
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printf "Built the ffmpeg plugin successfully.\n\n"
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fi
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