Half-Life: Fix WEAPON_SHOTGUN ammo3 being reset every function call.
This commit is contained in:
parent
e2fc274b70
commit
969b488ed6
1 changed files with 1 additions and 1 deletions
|
@ -49,7 +49,7 @@ void w_shotgun_precache(void)
|
|||
void w_shotgun_updateammo(player pl)
|
||||
{
|
||||
#ifdef SSQC
|
||||
Weapons_UpdateAmmo(pl, pl.shotgun_mag, pl.ammo_buckshot, __NULL__);
|
||||
Weapons_UpdateAmmo(pl, pl.shotgun_mag, pl.ammo_buckshot, -1);
|
||||
#endif
|
||||
}
|
||||
string w_shotgun_wmodel(void)
|
||||
|
|
Loading…
Reference in a new issue