light: make sure lightstyles reset upon round respawn

This commit is contained in:
Marco Cawthorne 2019-01-15 22:29:04 +01:00
parent f13cb921b3
commit 95b60757e7

View file

@ -6,37 +6,48 @@
*
****/
class light : CBaseTrigger
class light:CBaseTrigger
{
string m_strPattern;
int m_iEnabled;
float m_flStyle;
void() light;
virtual void() Trigger;
virtual void() Respawn;
};
void light :: Trigger ( void )
void light::Trigger(void)
{
if ( m_iEnabled == TRUE ) {
//dprint( "light: Turned off!\n" );
lightstyle( m_flStyle, "a" );
if (m_iEnabled == TRUE) {
lightstyle(m_flStyle, "a");
m_iEnabled = FALSE;
} else {
//dprint( "light: Turned on!\n" );
lightstyle( m_flStyle, m_strPattern );
lightstyle(m_flStyle, m_strPattern);
m_iEnabled = TRUE;
}
}
void light :: light ( void )
void light::Respawn(void)
{
for ( int i = 1; i < ( tokenize( __fullspawndata ) - 1 ); i += 2 ) {
switch ( argv( i ) ) {
if (spawnflags & 1) {
lightstyle(m_flStyle, "a");
m_iEnabled = FALSE;
} else {
lightstyle(m_flStyle, m_strPattern);
m_iEnabled = TRUE;
}
}
void light::light(void)
{
for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
switch (argv(i)) {
case "pattern":
m_strPattern = argv( i + 1 );
m_strPattern = argv(i+1);
break;
case "style":
m_flStyle = stof( argv( i + 1 ) );
m_flStyle = stof(argv(i+1));
style = __NULL__;
break;
default:
@ -44,23 +55,13 @@ void light :: light ( void )
}
}
/*if ( !m_strPattern ) {
m_strPattern = getlightstyle( m_flStyle );
}*/
if ( !m_strPattern ) {
if (!m_strPattern) {
m_strPattern = "m";
}
if ( spawnflags & 1 ) {
lightstyle( m_flStyle, "a" );
m_iEnabled = FALSE;
} else {
lightstyle( m_flStyle, m_strPattern );
m_iEnabled = TRUE;
}
light::Respawn();
}
CLASSEXPORT( light_spot, light )
CLASSEXPORT( light_environment, light )
CLASSEXPORT(light_spot, light)
CLASSEXPORT(light_environment, light)