PMove: make sv_maxspeed actually controlls players speed
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1 changed files with 3 additions and 1 deletions
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@ -299,7 +299,9 @@ NSClientPlayer::Physics_WaterMove(void)
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float
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NSClientPlayer::Physics_MaxSpeed(void)
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{
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return (GetFlags() & FL_CROUCHING) ? 135 : 270;
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float maxspeed = serverkeyfloat("phy_maxspeed");
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float desiredspeed = (GetFlags() & FL_CROUCHING) ? PMOVE_STEP_WALKSPEED : maxspeed;
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return min(desiredspeed, maxspeed);
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}
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void
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