Counter-Strike: Added intermission logic.
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parent
9ace996ada
commit
92aac3489f
5 changed files with 41 additions and 11 deletions
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@ -271,22 +271,19 @@ CSMultiplayerRules::TimerUpdate(void)
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if (g_cs_gamestate != GAME_OVER) {
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if (cvar("mp_timelimit") > 0) {
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if (time >= (cvar("mp_timelimit") * 60)) {
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TimerBegin(5, GAME_OVER);
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IntermissionStart();
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g_cs_gamestate = GAME_OVER;
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}
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}
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}
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if ((g_cs_gamestate == GAME_OVER) && (g_cs_gametime < 0)) {
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localcmd("echo nextmap\n");
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}
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// Okay, this means that timelimit is not the only deciding factor
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if (autocvar_mp_winlimit > 0 && g_cs_gamestate != GAME_OVER) {
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// It really doesn't matter who won. Do some logging perhaps?
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if (g_cs_roundswon_ct == autocvar_mp_winlimit) {
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TimerBegin(5, GAME_OVER);
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IntermissionStart();
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} else if (g_cs_roundswon_t == autocvar_mp_winlimit) {
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TimerBegin(5, GAME_OVER);
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IntermissionStart();
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}
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}
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@ -17,6 +17,13 @@
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void
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Game_Input(void)
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{
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CGameRules rules = (CGameRules)g_grMode;
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if (rules.m_iIntermission) {
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rules.IntermissionEnd();
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return;
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}
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if (input_buttons & INPUT_BUTTON0) {
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Weapons_Primary();
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} else if (input_buttons & INPUT_BUTTON4) {
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@ -14,7 +14,7 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED weapon_mp5 (0 0 1) (-16 -16 0) (16 16 32)
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/*QUAKED weapon_mp5navy (0 0 1) (-16 -16 0) (16 16 32)
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"model" "models/w_mp5.mdl"
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COUNTER-STRIKE (1999) ENTITY
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@ -251,7 +251,7 @@ w_mp5_hudpic(int selected, vector pos, float a)
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weapon_t w_mp5 =
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{
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"mp5",
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"mp5navy",
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ITEM_MP5,
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0,
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2,
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@ -243,7 +243,7 @@ w_para_hudpic(int selected, vector pos, float a)
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weapon_t w_para =
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{
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"para",
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"m249",
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ITEM_PARA,
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0,
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15,
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@ -267,7 +267,7 @@ weapon_t w_para =
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#ifdef SERVER
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void
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weapon_para(void)
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weapon_m249(void)
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{
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Weapons_InitItem(WEAPON_PARA);
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}
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@ -20,6 +20,32 @@ void Decals_Init(void);
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void Weapons_Init(void)
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{
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/* in the future we'll have no internal weapon table, then this will fill
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* one up... */
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/*searchhandle sh;
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filestream fh;
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string line;
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sh = search_begin("scripts/weapon_*.txt", TRUE, TRUE);
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for (int i = 0; i < search_getsize(sh); i++) {
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fh = fopen(search_getfilename(sh, i), FILE_READ);
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if (fh < 0) {
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continue;
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}
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while ((line = fgets(fh))) {
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int w = tokenize(line);
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switch (argv(0)) {
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case "name":
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break;
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case "slot":
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break;
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case "slot_pos":
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break;
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}
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}
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fclose(fh);
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}*/
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for (int i = 0; i < g_weapons.length; i++) {
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if (g_weapons[i].precache != __NULL__) {
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g_weapons[i].precache();
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