func_dustcloud: initial implementation. Currently fully client-side, so

Inputs and 'StartDisabled' don't work.
This commit is contained in:
Marco Cawthorne 2022-03-22 22:57:15 -07:00
parent f8963a12db
commit 8fa85bd1e5
Signed by: eukara
GPG key ID: C196CD8BA993248A
3 changed files with 205 additions and 0 deletions

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@ -17,6 +17,7 @@ client/env_particle.qc
client/env_laser.qc
client/func_lod.qc
client/func_dustmotes.qc
client/func_dustcloud.qc
client/light_environment.qc
client/infodecal.qc
client/sky_camera.qc

View file

@ -203,9 +203,13 @@ env_sun_lensflare(vector m_vecLensPos, float m_flLensAlpha, vector vecColor)
vector test1, test2;
test1 = project(m_vecLensPos);
test2 = video_res / 2;
float dist_alpha = 1.0 - bound(0.0, vlen(player_pos - m_vecLensPos) / 1024, 1.0);
vector c = (test2 - test1) * 1.25f;
m_flLensAlpha = bound(0.0, 1.0 - (vlen(c) / 350), 1.0f) * m_flLensAlpha;
m_flLensAlpha *= dist_alpha;
dist_alpha = 1.0 - bound(0.0, vlen(player_pos - m_vecLensPos) / 512, 1.0);
drawpic(lens_1, "textures/sfx/flare1", FLARE_SIZE, vecColor * m_flLensAlpha, 1.0f, DRAWFLAG_ADDITIVE);
drawpic(lens_1 - c * 0.1, "textures/sfx/flare2", FLARE_SIZE, vecColor * m_flLensAlpha, 1.0f, DRAWFLAG_ADDITIVE);
@ -213,4 +217,7 @@ env_sun_lensflare(vector m_vecLensPos, float m_flLensAlpha, vector vecColor)
drawpic(lens_1 - c * 0.3, "textures/sfx/flare4", FLARE_SIZE, vecColor * m_flLensAlpha, 1.0f, DRAWFLAG_ADDITIVE);
drawpic(lens_1 + c * 0.4, "textures/sfx/flare2", FLARE_SIZE, vecColor * m_flLensAlpha, 1.0f, DRAWFLAG_ADDITIVE);
drawpic(lens_1 - c * 0.5, "textures/sfx/flare3", FLARE_SIZE, vecColor * m_flLensAlpha, 1.0f, DRAWFLAG_ADDITIVE);
m_flLensAlpha = bound(0.0, 1.0 - (vlen(c) / 100), 1.0f) * m_flLensAlpha;
drawfill(video_mins, video_res, vecColor, m_flLensAlpha * dist_alpha);
}

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@ -0,0 +1,197 @@
/*
* Copyright (c) 2016-2022 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED func_dustcloud (0 .5 .8) ?
Dust cloud emitting brush volume.
-------- KEYS --------
"count" : Number of cloud particles that will float around on average.
"Alpha" : Transparency of the clouds. Value from 0 to 255.
"SizeMin" : Minimum size of each cloud. In Quake units.
"SizeMax" : Maximum size of each cloud. In Quake units.
-------- TRIVIA --------
This entity was introduced in Half-Life 2 (2004).
*/
class func_dustcloud:NSEntity
{
int m_iCount;
int m_iPart;
float m_flNexTime;
float m_flSizeMin;
float m_flSizeMax;
float m_flAlpha;
vector m_vecColor;
float m_flLifetimeMin;
float m_flLifetimeMax;
void(void) func_dustcloud;
virtual void(void) Init;
virtual float() predraw;
virtual void(string, string) SpawnKey;
};
#if 1
class func_dustcloud_cloud
{
float alpha;
vector cloudsize;
float lifetime;
/* attributes */
float m_flMaxAlpha;
vector m_vecColor;
float m_flLifeTime;
void(void) func_dustcloud_cloud;
virtual float(void) predraw;
};
float
func_dustcloud_cloud::predraw(void)
{
makevectors(view_angles);
if (lifetime < (m_flLifeTime / 2)) {
alpha = bound(0.0, lifetime / (m_flLifeTime / 2), 1.0);
} else {
alpha = 1.0 - bound(0.0, ((lifetime-(m_flLifeTime / 2)) / (m_flLifeTime / 2)), 1.0);
}
R_BeginPolygon("textures/sfx/dust2", 1, 0);
R_PolygonVertex(origin + v_right * cloudsize[0] - v_up * cloudsize[1], [1,1], m_vecColor, alpha);
R_PolygonVertex(origin - v_right * cloudsize[0] - v_up * cloudsize[1], [0,1], m_vecColor, alpha);
R_PolygonVertex(origin - v_right * cloudsize[0] + v_up * cloudsize[1], [0,0], m_vecColor, alpha);
R_PolygonVertex(origin + v_right * cloudsize[0] + v_up * cloudsize[1], [1,0], m_vecColor, alpha);
R_EndPolygon();
if (lifetime >= 10.0f) {
think = Util_Destroy;
nextthink = time;
}
lifetime += frametime;
return PREDRAW_NEXT;
}
void
func_dustcloud_cloud::func_dustcloud_cloud(void)
{
setsize(this, [0,0,0], [0,0,0]);
drawmask = MASK_ENGINE;
lifetime = 0.0f;
}
#endif
float
func_dustcloud::predraw(void)
{
vector vecPlayer;
int s = (float)getproperty(VF_ACTIVESEAT);
pSeat = &g_seats[s];
vecPlayer = pSeat->m_vecPredictedOrigin;
if (checkpvs(vecPlayer, this) == FALSE)
return (PREDRAW_NEXT);
if (m_flNexTime > cltime)
return (PREDRAW_NEXT);
for (int i = 0; i < m_iCount; i++) {
vector vecPos;
vecPos[0] = mins[0] + (random() * (maxs[0] - mins[0]));
vecPos[1] = mins[1] + (random() * (maxs[1] - mins[1]));
vecPos[2] = mins[2] + (random() * (maxs[2] - mins[2]));
func_dustcloud_cloud cloud = spawn(func_dustcloud_cloud);
setorigin(cloud, vecPos);
cloud.m_vecColor = m_vecColor;
cloud.m_flMaxAlpha = m_flAlpha;
cloud.cloudsize[0] = random(m_flSizeMin, m_flSizeMax);
cloud.cloudsize[1] = random(m_flSizeMin, m_flSizeMax);
cloud.m_flLifeTime = random(m_flLifetimeMin, m_flLifetimeMax);
}
m_flNexTime = cltime + 1.0f;
addentity(self);
return (PREDRAW_NEXT);
}
void
func_dustcloud::Init(void)
{
super::Init();
precache_model(model);
setmodel(this, model);
setorigin(this, origin);
movetype = MOVETYPE_NONE;
drawmask = MASK_ENGINE;
/*m_strParticle = strcat("dustcloud_", ftos(entnum));
localcmd(sprintf(g_dustcloud_cfg, m_strParticle));*/
}
void
func_dustcloud::SpawnKey(string strField, string strKey)
{
switch (strField) {
case "count":
case "SpawnRate":
m_iCount = stoi(strKey);
break;
case "LifetimeMin":
m_flLifetimeMin = stof(strKey);
break;
case "LifetimeMax":
m_flLifetimeMax = stof(strKey);
break;
case "SizeMin":
m_flSizeMin = stof(strKey);
break;
case "SizeMax":
m_flSizeMax = stof(strKey);
break;
case "Alpha":
m_flAlpha = stof(strKey) / 255;
break;
case "Color":
m_vecColor = stov(strKey) / 255;
break;
default:
super::SpawnKey(strField, strKey);
}
}
void
func_dustcloud::func_dustcloud(void)
{
/*
m_iCount = vlen(size) / 100;
m_flSizeMin = 200;
m_flSizeMax = 250;
m_flAlpha = 1.0f;
m_vecColor = [1,1,1];
*/
solid = SOLID_NOT;
Init();
}