monster_generic: call droptofloor(), as it seems that some of those float
mid-air otherwise.
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1 changed files with 2 additions and 1 deletions
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@ -54,7 +54,8 @@ void monster_generic :: monster_generic ( void )
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precache_model( model );
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setmodel( this, model );
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CBaseEntity::CBaseEntity();
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droptofloor();
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#if 0
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self.movetype = MOVETYPE_NOCLIP;
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self.solid = SOLID_NOT;
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