Updated... things
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24d92a7c1d
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8abd531b10
7 changed files with 12 additions and 7 deletions
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@ -20,7 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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float Player_PreDraw( void ) {
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float Player_PreDraw( void ) {
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if ( self.entnum == player_localentnum ) {
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if ( self.entnum == player_localentnum ) {
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// Don't predict if we're frozen/paused
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// Don't predict if we're frozen/paused FIXME: FTE doesn't have serverkey_float yet!
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if ( serverkey( SERVERKEY_PAUSESTATE ) == "1" || ( ( getstati( STAT_GAMESTATE ) == GAME_FREEZE ) && ( getstati( STAT_HEALTH ) > 0 ) ) ) {
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if ( serverkey( SERVERKEY_PAUSESTATE ) == "1" || ( ( getstati( STAT_GAMESTATE ) == GAME_FREEZE ) && ( getstati( STAT_HEALTH ) > 0 ) ) ) {
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vPlayerOrigin = self.origin;
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vPlayerOrigin = self.origin;
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vPlayerVelocity = '0 0 0';
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vPlayerVelocity = '0 0 0';
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@ -89,6 +89,8 @@ int iBombRadius; // For info_map_parameters
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int iHostagesRescued;
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int iHostagesRescued;
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int iBombPlanted;
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int iBombPlanted;
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var float fGameFrametime;
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// Generic entity fields
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// Generic entity fields
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.int iUsable;
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.int iUsable;
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.int iBleeds;
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.int iBleeds;
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0
Source/Server/Timer.c
Normal file → Executable file
0
Source/Server/Timer.c
Normal file → Executable file
7
Source/Shared/WeaponC4Bomb.c
Normal file → Executable file
7
Source/Shared/WeaponC4Bomb.c
Normal file → Executable file
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@ -142,9 +142,9 @@ void WeaponC4BOMB_Drop( vector vBombPos ) {
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// If the user has the right equipment, make 10 seconds pass twice as fast
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// If the user has the right equipment, make 10 seconds pass twice as fast
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if ( eActivator.iEquipment & EQUIPMENT_DEFUSALKIT ) {
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if ( eActivator.iEquipment & EQUIPMENT_DEFUSALKIT ) {
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fDefuseProgress += ( frametime * 2 );
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fDefuseProgress += ( fGameFrametime * 2 );
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} else {
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} else {
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fDefuseProgress += frametime;
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fDefuseProgress += fGameFrametime;
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}
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}
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eActivator.fProgressBar = (fDefuseProgress * 0.1);
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eActivator.fProgressBar = (fDefuseProgress * 0.1);
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@ -215,8 +215,9 @@ void WeaponC4BOMB_PrimaryFire( void ) {
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// Add onto the planting-time thing
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// Add onto the planting-time thing
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self.fBombProgress += frametime;
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self.fBombProgress += frametime;
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centerprint( self, ftos(self.fBombProgress ) );
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// 3 seconds have passed, plant the bomb
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// 3 seconds have passed, plant the bomb
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if ( self.fBombProgress >= 3.0 ) {
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if ( self.fBombProgress >= 3.0f ) {
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WeaponC4BOMB_Drop( trace_endpos );
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WeaponC4BOMB_Drop( trace_endpos );
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}
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}
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#else
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#else
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@ -125,8 +125,9 @@ void Weapon_PrimaryAttack( float fWeapon ) {
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if ( !( self.flags & FL_SEMI_TOGGLED ) )
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if ( !( self.flags & FL_SEMI_TOGGLED ) )
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return;
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return;
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#endif
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#endif
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#ifdef CSQC
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Animation_ShootWeapon();
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Animation_ShootWeapon();
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#endif
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wpnFuncTable[ fWeapon ].vPrimary();
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wpnFuncTable[ fWeapon ].vPrimary();
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}
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}
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@ -156,8 +157,9 @@ void Weapon_Reload( float fWeapon ) {
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return;
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return;
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}
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}
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#endif
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#endif
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#ifdef CSQC
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Animation_ReloadWeapon();
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Animation_ReloadWeapon();
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#endif
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wpnFuncTable[ fWeapon ].vReload();
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wpnFuncTable[ fWeapon ].vReload();
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}
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}
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2
freecs/default.cfg
Normal file → Executable file
2
freecs/default.cfg
Normal file → Executable file
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@ -56,7 +56,7 @@ seta con_color 255 128 0
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seta vgui_color 255 128 0
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seta vgui_color 255 128 0
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seta cross_color 0 255 0
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seta cross_color 0 255 0
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hostname "Free Server"
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hostname "FreeCS Server"
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seta vid_conautoscale "1"
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seta vid_conautoscale "1"
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seta snd_device "sdl"
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seta snd_device "sdl"
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BIN
freecs/progs.dat
BIN
freecs/progs.dat
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