From 881e24905c88936bad520ad7f6663e444870ed50 Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Sun, 15 Sep 2019 15:49:05 +0200 Subject: [PATCH] Fixed that the weapon selection number was defined as being 255 instead of 256... go figure. --- src/client/valve/hud_weaponselect.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/client/valve/hud_weaponselect.c b/src/client/valve/hud_weaponselect.c index 573b9c2a..3e2f12e6 100644 --- a/src/client/valve/hud_weaponselect.c +++ b/src/client/valve/hud_weaponselect.c @@ -16,12 +16,12 @@ vector vHUDSlotNumPos[6] = { - [168 / 255, 72 / 128], - [188 / 255, 72 / 128], - [208 / 255, 72 / 128], - [168 / 255, 92 / 128], - [188 / 255, 92 / 128], - [208 / 255, 92 / 128] + [168 / 256, 72 / 128], + [188 / 256, 72 / 128], + [208 / 256, 72 / 128], + [168 / 256, 92 / 128], + [188 / 256, 92 / 128], + [208 / 256, 92 / 128] }; void HUD_DrawWeaponSelect_Forward(void) @@ -92,7 +92,7 @@ void HUD_DrawWeaponSelect_Last(void) void HUD_DrawWeaponSelect_Num(vector vPos, float fValue) { - drawsubpic(vPos, [20,20], "sprites/640hud7.spr_0.tga", vHUDSlotNumPos[fValue], [20/255, 20/128], g_hud_color, 1, DRAWFLAG_ADDITIVE); + drawsubpic(vPos, [20,20], "sprites/640hud7.spr_0.tga", vHUDSlotNumPos[fValue], [20/256, 20/128], g_hud_color, 1, DRAWFLAG_ADDITIVE); } int HUD_InSlotPos(int slot, int pos)