Fixed that the weapon selection number was defined as being 255 instead of
256... go figure.
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492cdfe8c5
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1 changed files with 7 additions and 7 deletions
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@ -16,12 +16,12 @@
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vector vHUDSlotNumPos[6] =
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{
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[168 / 255, 72 / 128],
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[188 / 255, 72 / 128],
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[208 / 255, 72 / 128],
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[168 / 255, 92 / 128],
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[188 / 255, 92 / 128],
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[208 / 255, 92 / 128]
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[168 / 256, 72 / 128],
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[188 / 256, 72 / 128],
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[208 / 256, 72 / 128],
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[168 / 256, 92 / 128],
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[188 / 256, 92 / 128],
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[208 / 256, 92 / 128]
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};
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void HUD_DrawWeaponSelect_Forward(void)
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@ -92,7 +92,7 @@ void HUD_DrawWeaponSelect_Last(void)
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void HUD_DrawWeaponSelect_Num(vector vPos, float fValue)
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{
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drawsubpic(vPos, [20,20], "sprites/640hud7.spr_0.tga", vHUDSlotNumPos[fValue], [20/255, 20/128], g_hud_color, 1, DRAWFLAG_ADDITIVE);
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drawsubpic(vPos, [20,20], "sprites/640hud7.spr_0.tga", vHUDSlotNumPos[fValue], [20/256, 20/128], g_hud_color, 1, DRAWFLAG_ADDITIVE);
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}
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int HUD_InSlotPos(int slot, int pos)
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