Added some angle velocity to the shell ejections
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1397d9a533
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1 changed files with 2 additions and 1 deletions
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@ -143,8 +143,9 @@ void View_ShellEject( void ) {
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setmodel( eShell, sShellModel[ wptTable[ getstati( STAT_ACTIVEWEAPON ) ].iShellType ] );
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setmodel( eShell, sShellModel[ wptTable[ getstati( STAT_ACTIVEWEAPON ) ].iShellType ] );
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eShell.movetype = MOVETYPE_BOUNCE;
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eShell.movetype = MOVETYPE_BOUNCE;
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eShell.drawmask = MASK_ENGINE;
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eShell.drawmask = MASK_ENGINE;
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eShell.angles = [ 0, view_angles_y, 0 ];
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eShell.angles = [ view_angles_x, view_angles_y, 0 ];
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eShell.velocity = pSeat->vPlayerVelocity + ( v_up * random( 70, 120 ) ) + ( v_right * -random( 50, 70 ) );
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eShell.velocity = pSeat->vPlayerVelocity + ( v_up * random( 70, 120 ) ) + ( v_right * -random( 50, 70 ) );
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eShell.avelocity = [0,45,900];
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eShell.think = View_ShellEject_Death;
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eShell.think = View_ShellEject_Death;
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eShell.nextthink = time + 2.5f;
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eShell.nextthink = time + 2.5f;
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}
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}
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