diff --git a/src/menu-fn/m_customgame.qc b/src/menu-fn/m_customgame.qc index 77e72d44..afa2f414 100644 --- a/src/menu-fn/m_customgame.qc +++ b/src/menu-fn/m_customgame.qc @@ -305,7 +305,7 @@ games_find_in_gamedir(string filename, string gamedirname) filestream fh; /* first let's see if we've got a liblist.gam just floating inside the gamedir */ - gsh = search_begin(filename, SB_FULLPACKAGEPATH | SB_FORCESEARCH, FALSE, gamedirname); + gsh = search_begin(filename, SB_FULLPACKAGEPATH | SB_FORCESEARCH | SEARCH_ALLOWDUPES, FALSE, gamedirname); fh = search_fopen(gsh, 0); /* we do not. let's search for pk3's to sift through */ @@ -337,7 +337,7 @@ games_find_in_gamedir(string filename, string gamedirname) /* we do not. let's search for pk3's to sift through */ if (fh < 0) { /* let's search for every pk3 in the gamedir and search for a liblist, one at a time. */ - psh = search_begin("dlcache/*.pk3.*", SB_FULLPACKAGEPATH | SB_FORCESEARCH, FALSE, gamedirname); + psh = search_begin("dlcache/*.pk3.*", SB_FULLPACKAGEPATH | SB_FORCESEARCH | SEARCH_ALLOWDUPES, FALSE, gamedirname); /* loop through each pk3 in reverse (newest to old) */ for (int i = search_getsize(psh); i >= 0; i--) { @@ -347,7 +347,7 @@ games_find_in_gamedir(string filename, string gamedirname) if (!full) continue; - sh = search_begin(filename, SB_FULLPACKAGEPATH | SB_FORCESEARCH, FALSE, strcat(gamedirname, "/", full)); + sh = search_begin(filename, SB_FULLPACKAGEPATH | SB_FORCESEARCH | SEARCH_ALLOWDUPES, FALSE, strcat(gamedirname, "/", full)); fh = search_fopen(sh, 0); //print(sprintf("looking for %s in %s\n", filename, strcat(gamedirname, "/", full))); @@ -364,7 +364,7 @@ games_find_in_gamedir(string filename, string gamedirname) /* still nothing. let's search for pk4's to sift through */ if (fh < 0) { /* let's search for every pk4 in the gamedir and search for a liblist, one at a time. */ - psh = search_begin("*.pk4", SB_FULLPACKAGEPATH | SB_FORCESEARCH, FALSE, gamedirname); + psh = search_begin("*.pk4", SB_FULLPACKAGEPATH | SB_FORCESEARCH | SEARCH_ALLOWDUPES, FALSE, gamedirname); /* loop through each pk4 in reverse (newest to old) */ for (int i = search_getsize(psh); i >= 0; i--) { @@ -373,7 +373,7 @@ games_find_in_gamedir(string filename, string gamedirname) if (!full) continue; - sh = search_begin(filename, SB_FULLPACKAGEPATH | SB_FORCESEARCH, FALSE, strcat(gamedirname, "/", full)); + sh = search_begin(filename, SB_FULLPACKAGEPATH | SB_FORCESEARCH | SEARCH_ALLOWDUPES, FALSE, strcat(gamedirname, "/", full)); fh = search_fopen(sh, 0); /* we found one */