Menu/Manifests: Allow games to execute commands for the button reserved
for training. Gunman uses this to play a Smacker/Bink video file.
This commit is contained in:
parent
5055fc8879
commit
7f2f32efb1
11 changed files with 134 additions and 26 deletions
22
default.fmf
22
default.fmf
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@ -1,13 +1,10 @@
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FTEMANIFEST 1
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game valve
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name "Nuclide"
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protocolname "Nuclide"
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basegame logos
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basegame valve
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disablehomedir 1
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rtcbroker master.frag-net.com:27950
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GAME valve
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NAME "Half-Life"
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BASEGAME logos
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BASEGAME valve
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// hastily converted
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// custom game menu variables
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-seta gameinfo_game "Nuclide"
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-seta gameinfo_gamedir "valve"
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-seta gameinfo_fallback_dir ""
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@ -16,11 +13,16 @@ rtcbroker master.frag-net.com:27950
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-seta gameinfo_url_info "www.icculus.org/~marco/"
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-seta gameinfo_version "1.0"
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-seta gameinfo_url_dl ""
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-seta gameinfo_type ""
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-seta gameinfo_type "Both"
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-seta gameinfo_nomodels 0
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-seta gameinfo_gamedll "progs.dat"
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-seta gameinfo_startmap "c0a0"
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-seta gameinfo_trainingmap "t0a0"
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-seta gameinfo_trainingmap "map t0a0"
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-seta gameinfo_cldll 1
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-seta gameinfo_hlversion "1110"
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-seta gameinfo_svonly "0"
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// you don't really want to change these
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RTCBROKER master.frag-net.com:27950
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PROTOCOLNAME "Nuclide"
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MAINCONFIG nuclide.cfg
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29
gearbox.fmf
Executable file
29
gearbox.fmf
Executable file
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@ -0,0 +1,29 @@
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FTEMANIFEST 1
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GAME gearbox
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NAME "Opposing Force"
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BASEGAME logos
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BASEGAME valve
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BASEGAME gearbox
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// custom game menu variables
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-seta gameinfo_game "Opposing Force"
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-seta gameinfo_gamedir "gearbox"
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-seta gameinfo_fallback_dir ""
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-seta gameinfo_mpentity "info_player_deathmatch"
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-seta gameinfo_size "212803108"
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-seta gameinfo_url_info "www.gearboxsoftware.com"
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-seta gameinfo_version "1.0"
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-seta gameinfo_url_dl ""
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-seta gameinfo_type "Singleplayer"
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-seta gameinfo_nomodels 0
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-seta gameinfo_gamedll "progs.dat"
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-seta gameinfo_startmap "of0a0"
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-seta gameinfo_trainingmap "map ofboot0"
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-seta gameinfo_cldll 1
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-seta gameinfo_hlversion "1110"
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-seta gameinfo_svonly "0"
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// you don't really want to change these
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RTCBROKER master.frag-net.com:27950
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PROTOCOLNAME "Nuclide"
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MAINCONFIG nuclide.cfg
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28
rewolf.fmf
Executable file
28
rewolf.fmf
Executable file
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@ -0,0 +1,28 @@
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FTEMANIFEST 1
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GAME rewolf
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NAME "Gunman Chronicles"
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BASEGAME logos
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BASEGAME rewolf
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// custom game menu variables
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-seta gameinfo_game "Gunman Chronicles"
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-seta gameinfo_gamedir "rewolf"
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-seta gameinfo_fallback_dir ""
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-seta gameinfo_mpentity "info_player_deathmatch"
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-seta gameinfo_size "212803108"
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-seta gameinfo_url_info "www.gunmanchronicles.com"
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-seta gameinfo_version "1.0"
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-seta gameinfo_url_dl ""
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-seta gameinfo_type "Both"
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-seta gameinfo_nomodels 0
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-seta gameinfo_gamedll "progs.dat"
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-seta gameinfo_startmap "city1a"
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-seta gameinfo_trainingmap "playvideo av:media/rewolf.bik"
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-seta gameinfo_cldll 1
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-seta gameinfo_hlversion "1110"
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-seta gameinfo_svonly "0"
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// you don't really want to change these
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RTCBROKER master.frag-net.com:27950
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PROTOCOLNAME "Nuclide"
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MAINCONFIG nuclide.cfg
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35
scihunt.fmf
Normal file
35
scihunt.fmf
Normal file
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@ -0,0 +1,35 @@
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FTEMANIFEST 1
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GAME scihunt
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NAME "Scientist Hunt"
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BASEGAME logos
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BASEGAME valve
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BASEGAME scihunt
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// custom game menu variables
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-seta gameinfo_game "Scientist Hunt"
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-seta gameinfo_type "Multiplayer"
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-seta gameinfo_gamedir "scihunt"
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-seta gameinfo_fallback_dir ""
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-seta gameinfo_mpentity "info_player_deathmatch"
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-seta gameinfo_size "12869244"
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-seta gameinfo_version "1.0"
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-seta gameinfo_hlversion "1110"
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-seta gameinfo_nomodels 0
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-seta gameinfo_gamedll "progs.dat"
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-seta gameinfo_startmap "c1a0"
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-seta gameinfo_trainingmap "map t0a0"
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-seta gameinfo_cldll 1
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-seta gameinfo_svonly "0"
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-seta gameinfo_url_info "www.richwhitehouse.com"
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-seta gameinfo_url_dl "http://www.frag-net.com/mods/scihunt.fmf"
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// download/update packaging information
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PACKAGE scihunt/pak0.pk3 0xc1cbd5c1 "http://www.frag-net.com/files/scihunt_pak0.pk3"
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// do we want this? I don't want to automatically update it
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// UPDATEURL http://www.frag-net.com/mods/scihunt.fmf
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// you don't really want to change these
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RTCBROKER master.frag-net.com:27950
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PROTOCOLNAME "Nuclide"
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MAINCONFIG nuclide.cfg
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@ -49,9 +49,15 @@ void CBaseTrigger :: UseTargets ( void )
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}
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}
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/* hack: check to see if this is a sound file */
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/*if (whichpack(m_strMessage)) {
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print(m_strMessage);
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print("\n");
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} else {
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if (m_strMessage && eActivator.flags & FL_CLIENT) {
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centerprint(eActivator, m_strMessage);
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}
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}*/
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if ( m_strKillTarget ) {
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entity eKill = find( world, CBaseTrigger::m_strTargetName, m_strKillTarget );
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@ -73,7 +73,7 @@ void btn_training(void)
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{
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localcmd("stopmusic\n");
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localcmd("maxplayers 1\n");
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localcmd(sprintf("map %s\n", games[gameinfo_current].trainingmap));
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localcmd(sprintf("%s\n", games[gameinfo_current].trainingmap));
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}
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void btn_configuration_start(void)
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{
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@ -14,7 +14,7 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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class monster_human_bandit:CBaseMonster
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class monster_human_bandit:CBaseNPC
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{
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void() monster_human_bandit;
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};
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@ -22,5 +22,7 @@ class monster_human_bandit:CBaseMonster
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void monster_human_bandit::monster_human_bandit(void)
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{
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model = "models/bandit.mdl";
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CBaseMonster::CBaseMonster();
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base_mins = [-16,-16,0];
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base_maxs = [16,16,72];
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CBaseNPC::CBaseNPC();
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}
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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class monster_human_chopper:CBaseEntity
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class monster_human_chopper:CBaseNPC
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{
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void() monster_human_chopper;
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};
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void monster_human_chopper::monster_human_chopper(void)
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{
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model = "models/chopper.mdl";
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CBaseEntity::CBaseEntity();
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setmodel(this, m_oldModel);
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setorigin(this, origin);
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base_mins = [-16,-16,0];
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base_maxs = [16,16,72];
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CBaseNPC::CBaseNPC();
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}
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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class monster_human_demoman:CBaseMonster
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class monster_human_demoman:CBaseNPC
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{
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void() monster_human_demoman;
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};
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void monster_human_demoman::monster_human_demoman(void)
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{
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model = "models/demolitionman.mdl";
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CBaseMonster::CBaseMonster();
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base_mins = [-16,-16,0];
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base_maxs = [16,16,72];
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CBaseNPC::CBaseNPC();
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}
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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class monster_human_gunman:CBaseMonster
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class monster_human_gunman:CBaseNPC
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{
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void() monster_human_gunman;
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};
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void monster_human_gunman::monster_human_gunman(void)
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{
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model = "models/gunmantrooper.mdl";
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CBaseMonster::CBaseMonster();
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base_mins = [-16,-16,0];
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base_maxs = [16,16,72];
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CBaseNPC::CBaseNPC();
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}
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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class monster_human_unarmed:CBaseMonster
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class monster_human_unarmed:CBaseNPC
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{
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void() monster_human_unarmed;
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};
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void monster_human_unarmed::monster_human_unarmed(void)
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{
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model = "models/gunmantrooper.mdl";
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CBaseMonster::CBaseMonster();
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base_mins = [-16,-16,0];
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base_maxs = [16,16,72];
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CBaseNPC::CBaseNPC();
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}
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