diff --git a/src/gs-entbase/client/baseentity.cpp b/src/gs-entbase/client/baseentity.cpp index 874a4a18..2e5f9331 100644 --- a/src/gs-entbase/client/baseentity.cpp +++ b/src/gs-entbase/client/baseentity.cpp @@ -24,40 +24,6 @@ string __fullspawndata; string Sentences_GetSamples(string); string Sentences_ProcessSample(string); -class CBaseEntity -{ -#ifdef GS_RENDERFX - int m_iRenderFX; - float m_iRenderMode; - float m_flRenderAmt; - vector m_vecRenderColor; -#endif - - int m_iBody; - float m_flSentenceTime; - sound_t *m_pSentenceQue; - int m_iSentenceCount; - int m_iSentencePos; - - string targetname; - string target; - float spawnflags; - - void(void) CBaseEntity; - virtual void(void) Init; - virtual void(void) Initialized; - virtual void(string, string) SpawnKey; - virtual void(string) Sentence; - virtual void(void) ProcessWordQue; - virtual void(float flChanged) ReadEntity; - virtual float(void) predraw; - virtual void(void) postdraw; - -#ifdef GS_RENDERFX - virtual void(void) RenderFXPass; -#endif -}; - #ifdef GS_RENDERFX void CBaseEntity::RenderFXPass(void) @@ -81,6 +47,8 @@ CBaseEntity::RenderFXPass(void) case RM_COLOR: break; case RM_TEXTURE: + drawflags = 7; + abslight = 255; break; case RM_GLOW: if (checkpvs(vecPlayer, this) == FALSE) { @@ -122,6 +90,7 @@ CBaseEntity::RenderFXPass(void) abslight = 255; break; case RM_FULLBRIGHT: + alpha = 1.0f; drawflags = 7; abslight = 255; break; @@ -382,10 +351,23 @@ void CBaseEntity::SpawnKey(string strField, string strKey) } } -void CBaseEntity::postdraw(void) +void +CBaseEntity::postdraw(void) { } +void +CBaseEntity::customphysics(void) +{ + /* support for think/nextthink */ + if (think && nextthink > 0.0f) { + if (nextthink < time) { + nextthink = 0.0f; + think(); + } + } +} + void CBaseEntity::Init(void) { isCSQC = TRUE; diff --git a/src/gs-entbase/client/baseentity.h b/src/gs-entbase/client/baseentity.h index cf600201..c70ae2a9 100644 --- a/src/gs-entbase/client/baseentity.h +++ b/src/gs-entbase/client/baseentity.h @@ -42,6 +42,7 @@ class CBaseEntity virtual void(float flChanged) ReadEntity; virtual float(void) predraw; virtual void(void) postdraw; + virtual void(void) customphysics; #ifdef GS_RENDERFX virtual void(void) RenderFXPass;