func_door: Save m_waterType
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6f2115c45f
commit
7d69ab96fc
2 changed files with 9 additions and 2 deletions
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@ -131,6 +131,8 @@ func_door::func_door(void)
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m_strSndClose =
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m_strSndMove =
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m_strSndStop = __NULL__;
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m_waterType = 0i;
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}
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void
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@ -155,6 +157,7 @@ func_door::Save(float handle)
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SaveString(handle, "m_strSndStop", m_strSndStop);
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SaveString(handle, "m_strSndMove", m_strSndMove);
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SaveString(handle, "targetClose", targetClose);
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SaveInt(handle, "m_waterType", m_waterType);
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}
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void
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@ -208,6 +211,10 @@ func_door::Restore(string strKey, string strValue)
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case "targetClose":
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targetClose = ReadString(strValue);
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break;
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case "m_waterType":
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m_waterType = ReadInt(strValue);
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break;
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default:
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super::Restore(strKey, strValue);
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}
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@ -52,12 +52,12 @@ Util_TimeToString(float fTime)
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}
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/* returns whether or not the mode we're playing is a team game */
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int
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bool
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Util_IsTeamplay(void)
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{
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#ifdef SERVER
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return g_grMode.IsTeamplay();
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#else
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return (serverkeyfloat("teams") > 0) ? TRUE : FALSE;
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return (serverkeyfloat("teams") > 0) ? (true) : (false);
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#endif
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}
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