Opposing Force: Added stubs for the upcoming CTF logic.
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parent
70ddc6a150
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7c1921ae05
7 changed files with 230 additions and 3 deletions
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@ -29,5 +29,6 @@ mods:
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cd client/hunger && $(MAKE)
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cd server/hunger && $(MAKE)
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plugins:
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$(CC) plugins/chatsounds.src
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@ -185,7 +185,7 @@ void customgame_btnactivate_start(void)
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games_set(nextgame);
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#if 1
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#if 0
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localcmd(sprintf("fs_changegame %s.fmf\n", games[nextgame].gamedir));
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#else
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/* some games/mods inherit other directories */
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18
src/server/gearbox/defs.h
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18
src/server/gearbox/defs.h
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@ -0,0 +1,18 @@
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/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "../valve/gamerules.h"
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#include "gamerules_ctf.h"
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142
src/server/gearbox/gamerules_ctf.cpp
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142
src/server/gearbox/gamerules_ctf.cpp
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@ -0,0 +1,142 @@
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/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
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OP4CTFRules::FrameStart(void)
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{
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if (cvar("mp_timelimit"))
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if (time >= (cvar("mp_timelimit") * 60)) {
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IntermissionStart();
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}
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}
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void
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OP4CTFRules::PlayerDeath(player pl)
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{
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/* obituary networking */
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EV_OBITUARY);
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if (g_dmg_eAttacker.netname)
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WriteString(MSG_MULTICAST, g_dmg_eAttacker.netname);
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else
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WriteString(MSG_MULTICAST, g_dmg_eAttacker.classname);
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WriteString(MSG_MULTICAST, pl.netname);
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WriteByte(MSG_MULTICAST, g_dmg_iWeapon);
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WriteByte(MSG_MULTICAST, 0);
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msg_entity = world;
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multicast([0,0,0], MULTICAST_ALL);
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/* death-counter */
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pl.deaths++;
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forceinfokey(pl, "*deaths", ftos(pl.deaths));
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/* update score-counter */
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if (pl.flags & FL_CLIENT || pl.flags & FL_MONSTER)
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if (g_dmg_eAttacker.flags & FL_CLIENT) {
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if (pl == g_dmg_eAttacker)
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g_dmg_eAttacker.frags--;
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else
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g_dmg_eAttacker.frags++;
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}
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/* in DM we only care about the frags */
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if (cvar("mp_fraglimit"))
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if (g_dmg_eAttacker.frags >= cvar("mp_fraglimit")) {
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IntermissionStart();
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}
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weaponbox_spawn(pl);
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pl.movetype = MOVETYPE_NONE;
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pl.solid = SOLID_NOT;
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pl.takedamage = DAMAGE_NO;
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pl.flags &= ~FL_FLASHLIGHT;
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pl.armor = pl.activeweapon = pl.g_items = 0;
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pl.think = PutClientInServer;
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pl.nextthink = time + 4.0f;
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sound(pl, CHAN_AUTO, "fvox/flatline.wav", 1.0, ATTN_NORM);
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if (pl.health < -50) {
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pl.health = 0;
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FX_GibHuman(pl.origin);
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return;
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}
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pl.health = 0;
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/* Let's handle corpses on the clientside */
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entity corpse = spawn();
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setorigin(corpse, pl.origin + [0,0,32]);
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setmodel(corpse, pl.model);
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setsize(corpse, VEC_HULL_MIN, VEC_HULL_MAX);
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corpse.movetype = MOVETYPE_TOSS;
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corpse.solid = SOLID_TRIGGER;
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corpse.modelindex = pl.modelindex;
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corpse.frame = ANIM_DIESIMPLE;
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corpse.angles = pl.angles;
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corpse.velocity = pl.velocity;
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}
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void
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OP4CTFRules::PlayerSpawn(player pl)
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{
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/* this is where the mods want to deviate */
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entity spot;
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pl.classname = "player";
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pl.health = pl.max_health = 100;
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pl.takedamage = DAMAGE_YES;
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pl.solid = SOLID_SLIDEBOX;
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pl.movetype = MOVETYPE_WALK;
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pl.flags = FL_CLIENT;
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pl.viewzoom = 1.0;
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pl.model = "models/player.mdl";
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string mymodel = infokey(pl, "model");
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if (mymodel) {
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mymodel = sprintf("models/player/%s/%s.mdl", mymodel, mymodel);
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if (whichpack(mymodel)) {
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pl.model = mymodel;
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}
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}
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setmodel(pl, pl.model);
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setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
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pl.view_ofs = VEC_PLAYER_VIEWPOS;
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pl.velocity = [0,0,0];
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pl.gravity = __NULL__;
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pl.frame = 1;
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pl.SendEntity = Player_SendEntity;
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pl.SendFlags = UPDATE_ALL;
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pl.customphysics = Empty;
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pl.iBleeds = TRUE;
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forceinfokey(pl, "*spec", "0");
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forceinfokey(pl, "*deaths", ftos(pl.deaths));
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LevelNewParms();
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LevelDecodeParms(pl);
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pl.g_items = ITEM_CROWBAR | ITEM_GLOCK | ITEM_SUIT;
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pl.activeweapon = WEAPON_GLOCK;
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pl.glock_mag = 18;
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pl.ammo_9mm = 44;
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spot = Spawn_SelectRandom("info_player_deathmatch");
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setorigin(pl, spot.origin);
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pl.angles = spot.angles;
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Weapons_RefreshAmmo(pl);
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Client_FixAngle(pl, pl.angles);
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}
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27
src/server/gearbox/gamerules_ctf.h
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27
src/server/gearbox/gamerules_ctf.h
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@ -0,0 +1,27 @@
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/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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class OP4CTFRules:HLGameRules
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{
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int m_iIntermission;
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int m_iIntermissionTime;
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virtual void(void) FrameStart;
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/* client */
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virtual void(player) PlayerSpawn;
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virtual void(player) PlayerDeath;
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};
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@ -22,7 +22,7 @@
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../../gs-entbase/shared.src
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../../shared/gearbox/player.cpp
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../valve/defs.h
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../gearbox/defs.h
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../valve/monster_apache.cpp
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../valve/monster_alien_controller.cpp
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@ -123,9 +123,10 @@
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../gearbox/gamerules.cpp
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../valve/gamerules_singleplayer.cpp
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../valve/gamerules_multiplayer.cpp
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../gearbox/gamerules_ctf.cpp
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../valve/client.c
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../client.c
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../valve/server.c
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../gearbox/server.c
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../server.c
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../valve/damage.c
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../traceattack.c
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38
src/server/gearbox/server.c
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38
src/server/gearbox/server.c
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@ -0,0 +1,38 @@
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/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
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Game_InitRules(void)
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{
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if (cvar("sv_playerslots") == 1 || cvar("coop") == 1) {
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g_grMode = spawn(HLSingleplayerRules);
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} else {
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g_grMode = spawn(HLMultiplayerRules);
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}
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}
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void
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Game_Worldspawn(void)
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{
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Sound_Precache("ammo.pickup");
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Sound_Precache("ammo.respawn");
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Sound_Precache("player.die");
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Sound_Precache("player.fall");
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precache_model("models/player.mdl");
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precache_model("models/w_weaponbox.mdl");
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Weapons_Init();
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Player_Precache();
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}
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