Base: Weapons_SetModel; make sure the viewmodel's bbox gets set to point
size every time the model changes, in case the sv_gameplayfix for setmodel sizes hack is enabled.
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@ -121,6 +121,7 @@ Weapons_SetModel(string mdl)
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{
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#ifdef CLIENT
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setmodel(pSeat->m_eViewModel, mdl);
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setsize(pSeat->m_eViewModel, [0,0,0], [0,0,0]);
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#endif
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}
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