Strip Weapons_PlaySound() from base
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2 changed files with 1 additions and 8 deletions
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@ -50,7 +50,7 @@ void Weapons_MakeVectors(void);
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vector Weapons_GetCameraPos(void);
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void Weapons_ViewAnimation(int);
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void Weapons_ViewPunchAngle(vector);
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void Weapons_PlaySound(entity, float, string, float, float);
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void sound(entity, float, string, float, float);
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int Weapons_IsPresent(player, int);
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void Weapons_SetModel(string);
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void Weapons_SetGeomset(string);
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@ -266,13 +266,6 @@ void Weapons_ViewPunchAngle(vector add)
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#endif
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}
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void Weapons_PlaySound(entity t, float ch, string s, float vol, float at)
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{
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#ifdef SERVER
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sound(t, ch, s, vol, at);
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#endif
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}
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int Weapons_IsPresent(player pl, int w)
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{
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if (pl.g_items & g_weapons[w].id) {
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