From 77f952a1434458745465d18b4f216281aea5ed22 Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Sun, 22 Dec 2019 12:24:14 +0100 Subject: [PATCH] Added FAQ file. :) --- faq | 59 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100755 faq diff --git a/faq b/faq new file mode 100755 index 00000000..f2f54b37 --- /dev/null +++ b/faq @@ -0,0 +1,59 @@ +Q: Why does this project exist? +A: >I< wanted a free variant of the best version of Counter-Strike in 2016 as + as I was preparing to move away from x86 hardware and moving to other + operating systems that could never run Wine/Windows software. + In the end, I aim to support more mods. Including Half-Life. + +Q: Can I help at this moment? +A: Not really. Unless you've got crashes etc. to report that are really bad + and not documented, feel free to report them. I know what needs doing and + it'll get done in time. + If a crash to console happens, it's most likely my bug. If the whole engine + comes crashing down, it's FTEQW's fault. Not mine. + +Q: It doesn't work with my Half-Life/Counter-Strike version. +A: This is designed for the disc version of Half-Life, released before Steam. + Supporting both is a bit annoying right now. I might add support for the + Steam UI one day. + +Q: I don't like how you're doing [insert thing here]! +A: Too bad! + +Q: Why Counter-Strike 1.5? Not any earlier/later version? +A: The best and last free to distribute version, no shield, no gambling. + +Q: Can I connect to 1.5 servers using FreeCS? +A: The protocol is different. While it would not be impossible to do, there + is no intention in doing so. 1.5 is a dead game server wise, the protocol + is complete garbage and we'd lose a bunch security benefits and fixes by + attempting to be compatible. It's pointless. I can crash a 1.5 server/client + within seconds - you want me to re-implement that too?... + +Q: How about CS:S? +A: One thing at a time. + +Q: What's it with support for 'valve', 'scihunt', 'tfc', 'rewolf', 'gearbox'? +A: Other mods. They do kinda keep the codebase in check too, since + there's a lot of shared code between them and they do help keep specifics + into their own source tree. + +Q: Make a wiki/discord/youtube/twitter/facebook etc. and spend time on + maintaining that, instead of working on the project, to build 'hype'. +A: I'm sure you are the first one to suggest such an idea... No thanks. + +Q: X#sh3D? Why not use that instead of FTE QuakeWorld? +A: There are enough GPL violators around, I do not need to contribute to that + cesspool. 'From scratch' my a$$. + +Q: [insert thing here] isn't 100% exact as in the original 1.5. +A: Sometimes bugs get fixed, sometimes very minor details get streamlined in + order to get more work done in other areas. FreeCS will most likely never + be done in that accuracy aspect, but it'll get better with time. + +Q: Why do this when you can just run a VM? +A: FreeCS isn't just making CS more portable. It also fixes bugs. It optimises + the netcode greatly. It's got much better lag compensation and client-side + player and weapon prediction than CS ever did. + +Q: I still don't get it - why not play CS on Steam? +A: This is clearly not intended for you, then!