diff --git a/Source/Server/Spawn.c b/Source/Server/Spawn.c index 96e42bc6..8995d344 100755 --- a/Source/Server/Spawn.c +++ b/Source/Server/Spawn.c @@ -87,10 +87,10 @@ Look for the next spawnpoint */ void Spawn_ObserverCam( void ) { entity eTarget; - + // Go find a camera if we aren't dead entity eCamera = find ( world, classname, "trigger_camera" ); - + if ( eCamera ) { self.origin = eCamera.origin; @@ -117,7 +117,7 @@ void Spawn_ObserverCam( void ) { } } } - + self.fixangle = TRUE; } @@ -137,7 +137,7 @@ void Spawn_RespawnClient( float fTeam ) { self.health = self.max_health = 100; forceinfokey( self, "*dead", "0" ); Rules_CountPlayers(); - + self.takedamage = DAMAGE_YES; self.solid = SOLID_SLIDEBOX; self.movetype = MOVETYPE_WALK; @@ -145,7 +145,7 @@ void Spawn_RespawnClient( float fTeam ) { self.vPain = Player_Pain; self.vDeath = Player_Death; self.iBleeds = TRUE; - self.fSlotGrenade = 0; // Clear the C4 + self.fSlotC4Bomb = 0; // Clear the C4 self.viewzoom = 1.0; // Clear scopes self.origin = eSpawn.origin;