From 76b26fd3afdc96d7e6ab17993240a704f85596a4 Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Thu, 19 Aug 2021 19:11:46 +0200 Subject: [PATCH] func_brush: Clarify default state in the QUAKED description --- src/gs-entbase/server/func_brush.qc | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/gs-entbase/server/func_brush.qc b/src/gs-entbase/server/func_brush.qc index 59669820..58ca1ba4 100644 --- a/src/gs-entbase/server/func_brush.qc +++ b/src/gs-entbase/server/func_brush.qc @@ -27,9 +27,12 @@ When triggered, it'll become invisible and lose its collision. "invert_exclusion" : Set to 1 if you want the 'excludednpc' key to act inverted -------- NOTES -------- -The main thing func_brush is concerned with is appearance, if it's toggled on -it will always become visible, when toggled off it'll always be invisible. +The main thing func_brush is concerned with is appearance. +When you trigger it on/off, it'll be made visible/invisible. Collision however depends on the setting of the "Solidity" key. +If "Solidity" is toggle, the collision will ne enabled/disabled depending +on whether or not the entity is visible/invisible. +By default it's visible and has collision. -------- HISTORY -------- This entity was introduced in Half-Life 2 (2004).