func_wall: Change MOVETYPE_NONE to MOVETYPE_PUSH
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2 changed files with 3 additions and 3 deletions
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@ -79,8 +79,8 @@ func_illusionary::Respawn(void)
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/* func_illusionary specifics */
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SetAngles([0,0,0]);
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SetMovetype(MOVETYPE_PUSH);
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SetSolid(SOLID_BSP);
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SetMovetype(MOVETYPE_NONE);
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SetSolid(SOLID_NOT);
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SetModel(m_oldModel);
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SetOrigin(m_oldOrigin);
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SetSkin(0);
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@ -119,7 +119,7 @@ func_wall::Init(void)
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precache_model(model);
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setmodel(this, model);
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setorigin(this, origin);
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movetype = MOVETYPE_NONE;
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movetype = MOVETYPE_PUSH;
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drawmask = MASK_ENGINE;
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solid = SOLID_BSP;
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}
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