Server: Add serverinfo set for skyname into worldspawn... I must have been on drugs or something
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1 changed files with 8 additions and 8 deletions
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@ -460,14 +460,6 @@ initents(void)
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* let's add our own that we can actually trust. */
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* let's add our own that we can actually trust. */
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forceinfokey(world, "sv_playerslots", cvar_string("sv_playerslots"));
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forceinfokey(world, "sv_playerslots", cvar_string("sv_playerslots"));
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/* Set the default sky */
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if (serverkeyfloat("*bspversion") == BSPVER_HL) {
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if (!self.skyname) {
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self.skyname = "desert";
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}
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forceinfokey(world, "skyname", self.skyname);
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}
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Plugin_InitEnts();
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Plugin_InitEnts();
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Mapcycle_Init();
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Mapcycle_Init();
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Vote_Init();
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Vote_Init();
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@ -507,6 +499,14 @@ worldspawn(void)
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if (autocvar_sv_levelexec)
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if (autocvar_sv_levelexec)
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readcmd(sprintf("exec maps/%s.cfg\n", mapname));
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readcmd(sprintf("exec maps/%s.cfg\n", mapname));
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/* Set the default sky */
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if (serverkeyfloat("*bspversion") == BSPVER_HL) {
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if (!self.skyname) {
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self.skyname = "desert";
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}
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forceinfokey(world, "skyname", self.skyname);
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}
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}
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}
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/*
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/*
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